deadmanlsh
Regular
I was looking through the 20 moves idea thread, when I had an idea.
Basically, two people will sit opposite each other, with a chess clock at the side. There will be a concealed scramble and a concealed cube scrambled with it in front of each of them. They will also be allowed to have 2 other solved cubes, stickers, paper and pens, just like normal FMC.
When the first competitor starts the timer, both of them will be allowed to reveal the two concealed objects. The first competitor then has to make a move on the originally concealed cube, then stop the timer. The process repeats until one of the competitors manages to solve the cube, or until time runs out for both of them. The competitors will be allowed to use the other materials to assist their solving. Of course, only 1 move may be made per turn on the originally concealed cube.
The event has a first-competitor disadvantage and there is a possibility of mirroring if the scrambles are the same, but I'm just throwing out an idea. Basically it is a linear FMC competition with other mechanics added to it. If you take too long, you lose your time and the other competitor gets to plan out more. It adds an element of interactivity and head-to-head competition to a pretty solitary activity.
Another simpler version would be to simply have a single cube and do linear FMC turn-by-turn, move-by-move, back-to-back. The chess timer rule still applies. However, skills like being able to plan ahead without an actual cube would be further incentivised, since there isn't another cube to test the moves on. This version is more linear and has less experimentation, but is a lot simpler and easier to prepare, not to mention it adds a lot of strain and difficulty at higher levels of competition.
Another question is how much time would be appropriate for these events. Different time limits will allow for very different play styles, especially for the first variant. 5 minutes would have more of efficient block building while 10 min might allow for more exploration at the beginning and even insertions since a lot can be done while the opponent's clock is ticking.
Just an idea. Sounds fun to do.
Suggested Competition Structure (1st Variant):
Time: 10 min
Format: 3 rounds, winner of scissors-papers-stone decides who goes first for the first round, loser of competition for each round (not of scissors-papers-stone) goes first for subsequent rounds or alternate turn order if previous round ended in a draw.
Time: 5 min
Format: 5 rounds, turn order decision rules being the same.
For a large number of competitors, round-robin, Swiss system or even elimination tournaments may be held.
Basically, two people will sit opposite each other, with a chess clock at the side. There will be a concealed scramble and a concealed cube scrambled with it in front of each of them. They will also be allowed to have 2 other solved cubes, stickers, paper and pens, just like normal FMC.
When the first competitor starts the timer, both of them will be allowed to reveal the two concealed objects. The first competitor then has to make a move on the originally concealed cube, then stop the timer. The process repeats until one of the competitors manages to solve the cube, or until time runs out for both of them. The competitors will be allowed to use the other materials to assist their solving. Of course, only 1 move may be made per turn on the originally concealed cube.
The event has a first-competitor disadvantage and there is a possibility of mirroring if the scrambles are the same, but I'm just throwing out an idea. Basically it is a linear FMC competition with other mechanics added to it. If you take too long, you lose your time and the other competitor gets to plan out more. It adds an element of interactivity and head-to-head competition to a pretty solitary activity.
Another simpler version would be to simply have a single cube and do linear FMC turn-by-turn, move-by-move, back-to-back. The chess timer rule still applies. However, skills like being able to plan ahead without an actual cube would be further incentivised, since there isn't another cube to test the moves on. This version is more linear and has less experimentation, but is a lot simpler and easier to prepare, not to mention it adds a lot of strain and difficulty at higher levels of competition.
Another question is how much time would be appropriate for these events. Different time limits will allow for very different play styles, especially for the first variant. 5 minutes would have more of efficient block building while 10 min might allow for more exploration at the beginning and even insertions since a lot can be done while the opponent's clock is ticking.
Just an idea. Sounds fun to do.
Suggested Competition Structure (1st Variant):
Time: 10 min
Format: 3 rounds, winner of scissors-papers-stone decides who goes first for the first round, loser of competition for each round (not of scissors-papers-stone) goes first for subsequent rounds or alternate turn order if previous round ended in a draw.
Time: 5 min
Format: 5 rounds, turn order decision rules being the same.
For a large number of competitors, round-robin, Swiss system or even elimination tournaments may be held.
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