Edge Parity Algorithms

Status
Not open for further replies.

sirlink49

Member
Joined
Jan 12, 2011
Messages
1
Through the entire thread I haven't seen one clearly defined Edge Parity Algorithms thread, I plan to start one with easy access, and well defined algorithms, go crazy.
 
As for the 4x4, here is the parity algorithm for flipping a "Dedge" (i.e. a pair of edges that behave like an edge when you treat the 4x4 like a 3x3):

r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2

~Click for a video clip of it~
 
R2 r2' B2 U2 L' l U2 R r' U2 R' r U2 F2 R' r F2 L l' B2 R2 r2

for pure dedge flip.

R2' r2 U2 R2' r2 u2 R2' r2 u2 U2 PLL parity

r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 for double parity

l' U2 l' U2 F2 l' F2 r U2 r' U2 r2 for dedge swap
l U2 l2 U2 l' U2 l U2 l' U2 l U2 l' checkerboard 1
r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r' for the mirror case of checkerboard

OP 3x3 parity : Rperm- R' U2 R U2 R U R U' R F' R2 U'

/ (3,3) / (-1,0) / (2,-4) / (4,-2) / (0,-2) / (-4,2) / (1,-5) / (3,0) / (3,3) / (3,0) sq 1

3x3x2 opp. PLL parity R U2 R U2 R U2 (R performed as R2/ same for void cube parity)

3x3x2 adj. PLL parity R U R U R U2 R U2 R U R U' R


hopefully these are right, they are from memory so i might have typo or incorrect alg, but i use them and they seem right. please correct if it is wrong ^^;
 
Last edited:
I think there is already some great information out there. Search for threads started by, as well as posts made by cmowla. He has made a number of posts on the derivations of various edge parity algorithms. These, to my knowledge, are the most in depth posts relating to parity algorithms on this forum.
 
Status
Not open for further replies.
Back
Top