[Unofficial] Dan Cohen 5x5 avg5 1:18.47

Wow... when I first started cubing you solved it as fast as I did a 3x3. BTW... is that the fastest known-method for big cubes? Or could you apply the same concept of fridrich to it?
 
:eek:

How much time do you have to fake all those video's Dan ;)

Wow... when I first started cubing you solved it as fast as I did a 3x3. BTW... is that the fastest known-method for big cubes? Or could you apply the same concept of fridrich to it?

Please tell us why you think that someone who breaks the WR by > 5 seconds wouldn't use the best method? (well, actually AVG-edges is arguably just as good)

You could use the same concept of Fridrich, but that would be a lot of "corner" edge-pairs and you would very soon have limit move-freedom. Solving with a layer-by-layer method is possible, but painfully slow
 
:eek:

How much time do you have to fake all those video's Dan ;)

Wow... when I first started cubing you solved it as fast as I did a 3x3. BTW... is that the fastest known-method for big cubes? Or could you apply the same concept of fridrich to it?

Please tell us why you think that someone who breaks the WR by > 5 seconds wouldn't use the best method? (well, actually AVG-edges is arguably just as good)

You could use the same concept of Fridrich, but that would be a lot of "corner" edge-pairs and you would very soon have limit move-freedom. Solving with a layer-by-layer method is possible, but painfully slow

IDK where you get that 'WR by >5 secs' from. LOL
 
:eek:

How much time do you have to fake all those video's Dan ;)

Wow... when I first started cubing you solved it as fast as I did a 3x3. BTW... is that the fastest known-method for big cubes? Or could you apply the same concept of fridrich to it?

Please tell us why you think that someone who breaks the WR by > 5 seconds wouldn't use the best method? (well, actually AVG-edges is arguably just as good)

You could use the same concept of Fridrich, but that would be a lot of "corner" edge-pairs and you would very soon have limit move-freedom. Solving with a layer-by-layer method is possible, but painfully slow

IDK where you get that 'WR by >5 secs' from. LOL


Probably from here.
 
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