d and d'

Inusagi

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Oct 6, 2007
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606
I've discovered that d and d' moves is very important during the F2L. So I thought I should start with it. But there is soo many ways to do it. I've seen many cubers doing it in different ways, but could anyone tell me the fastest way? Then I mean how to perfome it with your fingers.
 
I like to do d and d' with my middle fingers if necessary, but I try to avoid them since its not so different from a rotation to me. I solve as many as I can without rotating or doing d moves (or Dw now)
 
I uses my middle and sometimes ring...really jealous so many people start cubing so early...I wish I learned cubing earlier...many of my sch's 13 years old students are learning faster than those age 14~17.. so... conclusion..young people learns faster? =(
 
I like to do d and d' with my middle fingers if necessary, but I try to avoid them since its not so different from a rotation to me. I solve as many as I can without rotating or doing d moves (or Dw now)

I VEHEMENTLY oppose the use of stupid w to denote double layer turns. Who thought up that "great" idea? the letter 'w' is the LONGEST thing to say in english, and in fact saying www is slower than saying "world wide web". Who would want to do such a thing to us?

and just to stay on topic, i rarely ever use d/d'. I think I probably should though. But yes, they are not too nice to execute. But when I do, I grab upper layer with my fingers and thumbs and use middle finger to twist d under it.
edit: wait actually that depends. but im not sure on what. well that was unhelpful
 
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I like to do d and d' with my middle fingers if necessary, but I try to avoid them since its not so different from a rotation to me. I solve as many as I can without rotating or doing d moves (or Dw now)

I VEHEMENTLY oppose the use of stupid w to denote double layer turns. Who thought up that "great" idea? the letter 'w' is the LONGEST thing to say in english, and in fact saying www is slower than saying "world wide web". Who would want to do such a thing to us?

and just to stay on topic, i rarely ever use d/d'. I think I probably should though. But yes, they are not too nice to execute. But when I do, I grab upper layer with my fingers and thumbs and use middle finger to twist d under it.

Don't blame the people who decided on using 'w' to denote WIDE turns. What other letter would we use? Plus, it's the retarded English language that makes the name for a letter longer than the average length of words.
 
Don't blame the people who decided on using 'w' to denote WIDE turns. What other letter would we use?

How about 'd' for double? 'b' for big? 'l' for large? 'f' for full? 'r' for rotund? 'u' for ultra? I mean, hey, we're not using lowercase letters anyway. (Seriously though, check a thesaurus, there are a lot of synonyms.) You could also use a common one-syllable non-alphanumeric symbol, like + or ! (pronounced 'bang'). But any of these things have the fatal flaw that a two-layer turn really isn't that wide for bigger cubes. If you're solving a 20x20x20 (or even a 7x7x7) calling it 'wide' makes no sense if there are much wider turns available. How about we all just move to the 2D notation and call it a day...
 
Ever since I started practicing F2L with cross on the bottom, I've become a big advocate of the d/d' moves. They're a bit awkward at first, but once you add them to your repertoire of fingertricks they give you so much more options.

Especially the cases with a wrongly oriented edge become a lot easier. A lot of people seem to do a cube orientation or use an algorithm with F moves to handle those cases. For me the d/d' move is a more controlled way of executing the moves and you can solve the pair intuitively.

This is how I perform the d move (2 ways):
- Grab the top layer with your right hand (thumb on FUR, index finger on BUR) and pull the left middle and ring fingers towards you. Regrip with the left hand.
- Grab the top layer with your left hand (thumb on FUL, index finger on BUL) and push the right thumb away from you. Regrip with the right hand.

The d' move is exactly the mirror of the d move.

With a bit of practice you can also easily connect the d move with a trailing and/or leading R move or L move so that it becomes one fluid motion.

I think this can be very fast with a good technique. Of course, I still have to prove a lot with my average ;)
 
Don't blame the people who decided on using 'w' to denote WIDE turns. What other letter would we use?

How about 'd' for double? 'b' for big? 'l' for large? 'f' for full? 'r' for rotund? 'u' for ultra? I mean, hey, we're not using lowercase letters anyway. (Seriously though, check a thesaurus, there are a lot of synonyms.) You could also use a common one-syllable non-alphanumeric symbol, like + or ! (pronounced 'bang'). But any of these things have the fatal flaw that a two-layer turn really isn't that wide for bigger cubes. If you're solving a 20x20x20 (or even a 7x7x7) calling it 'wide' makes no sense if there are much wider turns available. How about we all just move to the 2D notation and call it a day...

i have never called it "wide" since i didnt bother learning what it stood for until like 2 months after i saw it. i always though it stood for "wedge" since there are already "slice" moves, i though wedge just seemed like a bigger slice.

something on topic: this is the advantage of cross on left. since you are doing l and l' moves they are much more natural than d or d'.
 
A lot of cases can work with d/d' moves, but only some of them are good to use with d turns, because they are easy to execute. Other cases may have some weird re-grips.
 
A lot of cases can work with d/d' moves, but only some of them are good to use with d turns, because they are easy to execute. Other cases may have some weird re-grips.
Can you re-phrase your sentences? It's a little difficult to understand what you're saying.

Are you saying that some F2L cases are easy to execute with Dw/Dw' turns?

And you're saying if you include Dw/Dw' turns with other F2L cases you might have awkward re-grips?
 
A lot of cases can work with d/d' moves, but only some of them are good to use with d turns, because they are easy to execute. Other cases may have some weird re-grips.
Are you saying that some F2L cases are easy to execute with Dw/Dw' turns?
Yea. I said some.

And you're saying if you include Dw/Dw' turns with other F2L cases you might have awkward re-grips?
Um, yea.
 
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