qqwref
Legend
- Joined
- Dec 18, 2007
- Messages
- 7,834
- Location
- a <script> tag near you
- WCA ID
- 2006GOTT01
- YouTube
- Visit Channel
It's pretty fun to solve under constraints. What I mean is that you only allow some kinds of moves, or some ways of solving.
Here's one I tried today: Solve with no D face moves (and no rotations of course). Every move must be a 90-degree turn. You must alternate between moves of the U face and moves of some other face.
Solution:
Got any other interesting ideas?
Here's one I tried today: Solve with no D face moves (and no rotations of course). Every move must be a 90-degree turn. You must alternate between moves of the U face and moves of some other face.
Solution:
Cross is trivial. F2L can be solved normally with some tricks; do a VH type thing for EO. Use Sune to permute edges, Niklas to permute corners, Sune to orient corners. (Sune variant: R U R' U R U' R' U' (R U R' U')5.)
Got any other interesting ideas?