The way he does the first part is BAD! Petrus is a nice way to keep freedom of movements, but he doesn't use it. He keeps talking about the amount of free moves this gives, but he keeps turning the already solved parts. Real Petrus is much more efficient. Simple layer-by layer + keyhole would do the same with lesser moves and easier (if you already know layer-by-layer or Fridrich)
The part about the Last Layer edges is somewhat interesting. Just orienting edges this way is easy, but permuting them is (like he says) not trivial. He doesn't explain it though. He just "does" the last two last layer edges.
The really interesting part is the last corners, but all he does is refer to Ryan Heises Site. The 4/4 part is really only a very first introduction to commutators and only discusses orienting corners, which is easy to do 1-at-a-time. Permuting corners is much harder and permuting and orienting at the same time is even harder.
I had high hopes, but found it a big waste of time