AI new cubing method

Nikcubing13

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Joined
Jul 10, 2026
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So I asked chatgpt to invent a NEW Rubik's cube solving method and this is what it came up with I think this is the reason u shouldn't ask AI for cubing stuff lol
"

The Prism Method​


The idea is to reduce the cube into a "prism" before solving.


Step 1: Make a Cross​


Same as CFOP.


Goal: 4 edges + center.




Step 2: Build Four Columns​


Instead of solving pairs, solve the four corner-edge pairs vertically, creating four 1×1×2 columns around the cross.


Each column is independent.


After this stage, the first two layers are solved, but in a different order than CFOP.




Step 3: Orient Last Layer Edges​


Use only R, U, F moves to flip the four top edges.


Now every edge is oriented.




Step 4: Place Last Layer Corners​


Move the four corners to the correct locations without worrying about orientation.




Step 5: Orient Corners​


Twist all four corners.




Step 6: Permute Last Layer Edges​


Cycle the four edges into their correct places.




Algorithms Needed​


  • 5–10 edge orientation algs
  • 4 corner placement algs
  • 7 corner orientation algs
  • 4 edge permutation algs

Around 20–25 algorithms, much fewer than full CFOP.




Why it could work​


  • Independent "column" building is intuitive.
  • Easy lookahead because each column is separate.
  • Last layer is broken into simple stages.
  • Lower algorithm count than CFOP.



Possible Downsides​


  • More moves than CFOP.
  • Columns might interfere with each other.
  • Could require rotations during the build phase.



Even crazier idea: Ring Method​


  1. Solve the middle layer first as a complete ring around the cube.
  2. Solve the entire bottom face.
  3. Solve the entire top face.

It completely ignores the traditional layer-by-layer order and would feel very different to solve."
Isn't the first one just the begginer's method lol and is the ring method even something that has a reason to exist or is even possible
 
it seems quite inefficient, and even if you did the most efficient solve in this method I bet it would still be slow
 
um ok ill ask for an efficient method
"
This is actually a really fun challenge 😭. Let's invent a new speedsolving method from scratch. I'll call it:

PRISM Method (Progressive Reduction + Intelligent Slot Management)​

The idea: combine the best parts of CFOP, Roux, and ZZ, but remove their biggest weaknesses.

Main philosophy:​

Instead of solving layer-by-layer, PRISM solves structures:

  1. Create a skeleton
  2. Build connected blocks
  3. Finish edges/corners together
  4. Use a final "orientation + permutation" phase
Target:

  • ~45–50 moves
  • Low pauses
  • Easier transition than Roux
  • Better lookahead than CFOP

Step 1: Prism Cross (PC) — ~8 moves​

Instead of normal cross, you make:

  • Cross edges solved
  • One adjacent corner solved
  • One F2L pair partially created
Example goal:


<span>⬜⬜⬜<br>⬜⬜⬜<br>⬜⬜⬜</span>

but with one corner already attached.

Why?

CFOP cross wastes time because after cross you have to restart thinking.

PRISM gives your brain a "starting block".

Average:
8 moves


Step 2: Twin Blocks — ~20 moves​

Instead of solving four F2L pairs separately, create two giant blocks:

Left block:



<span>Corner + Edge + Corner + Edge</span>

Right block:



<span>Corner + Edge + Corner + Edge</span>

Like Roux blocks, but they are connected to the cross.

You are basically making:



<span>[BLOCK]
[BLOCK]</span>

The middle layer is still messy.

Benefits:

  • fewer pauses
  • more intuitive
  • less algorithm dependence

Step 3: Edge Bridge (EB) — ~10 moves​

Now solve all four remaining edges.

But here's the trick:

You don't insert them normally.

You use a special idea:

orient first, then place.

Similar to ZZ.

Example:

  1. Flip all bad edges
  2. Insert them with short triggers
Average:
8–12 moves.


Step 4: Prism Last Layer (PLL + OLL Combined)​

Instead of:

OLL (57 algs)
+
PLL (21 algs)

PRISM uses:

24 "finish cases"

Each algorithm does:

  • orientation
  • permutation
at the same time.

Like COLL + EPLL, but expanded.

Example:

Case:



<span>Yellow cross done<br>Corners twisted<br>Edges swapped</span>

One algorithm fixes everything.


Full Method:​

PRISM​

1. Prism Cross​

Cross + corner

↓

2. Twin Blocks​

Two 2x2x3 structures

↓

3. Edge Bridge​

Solve remaining edges

↓

4. Prism Finish​

One-step last layer


Estimated Speed​

A good solver:

Beginner:

45 seconds
Intermediate:

20–25 seconds
Advanced:

8–12 seconds
World-class:

maybe sub-6 possible

Why it could beat CFOP​

CFOP:

  • Cross → stop → F2L → stop → OLL → stop → PLL
PRISM:

  • Every step creates information for the next step.
The goal is continuous solving, not separate phases.


The biggest problem would be the same as every new method: developing enough algorithms and training recognition. CFOP dominates because millions of people optimized it for decades.

But a method like this could genuinely become competitive if someone built the alg sets. It has a lot of ideas that modern methods already hint at: blockbuilding, EO, and fewer phase transitions. 😎"
Here u go is this efficient wdyt​
 
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