A way to solve Rubik's Cube 3x3 without memorization?

You are in a very hard position... intuitive solving often requires a lot of thinking and understanding of how the cube works. You could learn Old Pochmann (only 2 algorithms), but it's rather inefficient and makes it very hard to transition to other methods. It has an easy concept to understand, however, so it's rather easy to learn.
 
I would suggest Roux because its highly intuitive, but to take it to its full potential you do need to memorize algs. There is a forum about using Roux as a beginner method, check that out because it has a good tutorial.
 
People are saying use commutators because they don't require memory of algorithms. Unless I am misunderstanding something they most certainly do. If I create a new edge flip commutator the first part can be done intuitively but that then becomes a (sub?) algorithm that has to be remembered and reversed later. All solutions to a 3x3x3 will require memory of some sort.
Without wishing to be rude but unable to word it in a better way it sounds like the OP wants to solve the cube but can't be bothered to work out a solution for himself or learn an existing one. People with bad memories get through school and find their way home so unless he has a medical condition like Alzheimer's that's hardly an excuse.
 
If you learn how the cube on your own, you create your own algs. That's because you are always solving some patterns in the same way. So you memorise the best way to solve that part.

When you learn a method from someone else, normally you will learn the best way to solve a given pattern. You may not understand how the alg works but you can solve that pattern fast.

A no alg method involves a theory on how to solve some positions, but inevitally you will come out with algs because you will be solving some parts the same way all the time. There is no reason to solve a position different ways, only if you are trying to influence a skip, but that makes another algorithm.

tldr; A no alg method will generate algs with training, so there is no point on avoiding algs. They will chase you and catch you.
 
I would suggest Roux because its highly intuitive, but to take it to its full potential you do need to memorize algs. There is a forum about using Roux as a beginner method, check that out because it has a good tutorial.

I would second this. I'm currently learning Roux from Waffle's page (after doing DeeDubb's beginner Roux) and there is not much memorization. There are a total of nine algorithms for the 2-look last layer and that's it: http://wafflelikescubes.webs.com/2lookcmll.htm

Plus, you really only need to learn eight of them since the case for diagonal swapping corners can also be done by executing the adjacent corners algorithm twice. This case only happens 1/6th of the time anyway :)
 
I have a bad memory and I don't want to keep looking up algorithms, so is there any way to solve it without algorithms?


P.S. I'm sorry if this is a stupid question... I just can't seem to find it on Google and I also don't care about speed.

P.P.S. I usually use this to solve it because of my terrible memory: http://novakowski.net/cubesolvr/
If you don't care about speed, then you can do what I do, which uses commutators. It's slow, but easy to remember, and if you want to solve other puzzles (such as Megaminx) then you can often use the same ideas without having to look up anything. I don't claim this is an original method at all, just something cobbled together from the basics.

First a word about what "without memorization" means to me. To me, it means all the move sequences you need, you created yourself without having to look them up, so if you forget them, you can recreate them again. To use commutators you do need to be able to remember the move sequence you used long enough to invert it, so you end up re-using sequences so that you don't get confused, but to me that's a different thing than memorizing a move sequence you read somewhere.

If you haven't ever solved a cube before, try solving one face a few times to build your intuition.

Outline:
1. Intuitively solve edge positions & orientations everywhere except one face.
2. Use commutators to solve edge positions.
3. Use commutators to solve edge orientations.
4. Use commutators to solve corner positions.
5. Use commutators to solve corner orientations.

For step 1, I solve edges on one face, then do the other 4. This is easy to do intuitively.

For the steps using commutators, the only commutators you need are with U, so, for a move sequence M: M U M' U'. (U2 or U' will work with the same sequences.)

So, to do steps 2,3,4,5, you need to find sequences to make each necessary adjustment while preserving on the U face all the earlier properties. Specifically, you will need to create sequences for:

2. Swap adjacent edges on U face, preserving other edge positions on U face.
3. Change one edge's orientation on U face, preserving edge positions on U face & other edge orientations on U face.
4. Swap adjacent corners on U face, preserving edges on U face, and preserving other corner positions on U face.
5. Rotate corner on U face, preserving edges on U face, corner positions on U face, and other corner orientations on U face.

The fun part about solving without memorization is creating these yourself, so I suggest doing that. A tip for doing that is to solve the U face intuitively first, then try to intuitively make the adjustment you want, and pay attention to which moves you did to do it. For completeness, here are the ones I use most often, but you should use whatever makes sense to you:

2. R' F R F2
3. R' U F' U'
4. R' D' L D L' R
5. R' D2 R F D2 F'

(Here's where the philosophical question of "what counts as memorization" comes up, and I would say these don't require memorization, because each is the most braindead obvious way to do it.)

When using these inside a commutator, whatever operation you're doing happens twice, so for the swap movements, you need to get comfortable with how two swaps combine into a length 3 cycle.

As an example of how these work inside a commutator, if I wanted to flip the orientation of the two closest U face edges, I'd do (R' U F' U') U' (U F U' R) U.

When you get comfortable, then learning to use conjugates can help make the corner re-positioning a bit less tedious. It's still a very slow method though.
 
Hi kool601,

An 1-alg method can be easy to learn but can get repetitive. I think you would enjoy solving more by just learning a few algs.

I assembled some 3x3 methods that can be used to solve the cube in under a minute without memorizing of a bunch of algorithms. However, both of these methods still have useful steps and algs that are used for more advanced CFOP.

The first is called DSEF and it uses known algs and steps in such a way so that a beginner only has to memorize 1 alg (sune) and 2 sequences (4 moves each). I also turned this method into a step-by-step website and app. http://solvexio.cf

Links to one-page quick reference guides are below:
http://solvexio.cf/app/#/DSEF_OnePage
http://solvexio.cf/app/#/FIXLL_OnePage (4 Look Last Layer and uses only 9 main algorithms)

I hope some of that will help you!
Solvador Cubi
 
It is not some devil algorithm or repeat same moves forever
and it`s NOT FAKE!


This is very simple and easy:

Remember this 4 steps (RU'R'U). No endless repeat same steps!
No algorithms, no notations, no memorization!
You can also download application (see link in description) and practice!

Full explanation:


You also have speed cubing option:

I hope this tutorial will help you!
 
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