4x4 Parity Algorithms

This is not PLL parity, but actually OLL parity - you can see that you only have to switch two edge pieces. The fact that all the yellow stickers on top is actually irrelevant.

PS: Your method is fine, feel free to keep using it if you like it.
 
That's just a difference in terminology. I like to call all wing permutation parities "OLL parity" because it's short without being ambiguous.

Just using 'parity' is non-ambiguous in a non-reduction context and is shorter.

OLL Parity could mean a specific case in this context, and is ambiguous.
 
Besides
R B (r U2 r U2 F2 r F2 l' U2 l U2 r2) B' R'
, if you want an alternate algorithm, this might be the best I have come up with for speed:
x r U' R' U' r U R U M' U2 r U2 r' U2 l U2 r2 x'

For a large list of algorithms for this case (well the mirror of your specific case), see this.

EDIT:
I just noticed you can insert an R move which could make this faster without adding moves (when applying to the 4x4x4).
x r U' R' U' r U R U (M' R) U2 r U2 Rw' U2 l U2 r2 x'
 
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Besides, if you want an alternate algorithm, this might be the best I have come up with for speed:
x r U' R' U' r U R U M' U2 r U2 r' U2 l U2 r2 x'
I just found these three which are related algorithms.
x r' U2 r' U2 M U' R' U' r' U R U r U2 l' U2 r2 x'
Lw' U2 r' U2 (M R') U' R U' r' U R' U r U2 l' U2 Rw2 x'
x Rw R U' R U' r U R' U M' U2 r U2 r' U2 l U2 Rw2 x'

I think the first alg listed in this post is even faster than the alg in my previous post (maybe the inverse is faster).
 
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