whauk
Veteran
R2 D' x is a shorter setup
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are you sure it`s the right one , because i follow the alg and it becomes a mess , BTW , what`s the difference between u and Uw ?R U R' U' r2 U2 r2 Uw2 r2 u2 U R U' R'
cuBerBruce's post shows the shortest 4x4x4 algorithms which convert a 4x4x4 with parity into a pseudo 3x3x3,...
I've never done 4x4, but how many parity algorithms are there? Couldn't you do Parity + Edge Permutation then Corner permutation. That way if the corners are already permuted then you are lucky.
You really need only 2-3 algs:
OLL parity
PLL 4 edge swap (aka PLL parity)
Double parity
PLL parity is technically not parity since there is an even number of swaps (2 swaps).
I didnt know it had to be an odd number of swaps to be parity?
PLL parity is technically not parity since there is an even number of swaps (2 swaps).
Not sure if this is faster, but you might like it:
Rw' U R U Lw' U2 Rw' U2
r2
U2 Rw U2 Lw U' R' U' Rw
Technically, it will be parity (unable to solve as a reduced 3x3x3 without using slice turns)
this is not a technical definition of parity.
Technically, it is.
Definitions of parity are so inconsistent. If using a direct-solve method, that exact same case would not be considered parity.
Show me a direct-solve parity case, so that I might define it consistently.
OLL parity is parity in direct solve methods, or K4 ELL, but PLL parity is not, as its two two swaps