rubiksarlen
Veteran
Ok so for 4x4 BLD,
If we have corner parity (Old Pochamnn), ULF and URB would be swapped at the end. we then restore the centers with the correct amount of U turns needed, then solve the centers. if i have parity for centers (U2 method), i'll do the parity fix(U2) at the end, then after solving, we reverse the U turns we did at the beginning, then turn the cube to the right, do the corner parity fix (t-perm+PLL parity fix), and then turn back.
there's just so many things to remember so it's really easy to make a mistake. please correct me if I'm wrong. sorry if this may be hard to understand.
If we have corner parity (Old Pochamnn), ULF and URB would be swapped at the end. we then restore the centers with the correct amount of U turns needed, then solve the centers. if i have parity for centers (U2 method), i'll do the parity fix(U2) at the end, then after solving, we reverse the U turns we did at the beginning, then turn the cube to the right, do the corner parity fix (t-perm+PLL parity fix), and then turn back.
there's just so many things to remember so it's really easy to make a mistake. please correct me if I'm wrong. sorry if this may be hard to understand.