4B2M - 4X4 Blindfolded 2cycle Method

albertobosia

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italy
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2009BOSI01
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Hi everybody
I'm an italian cuber and i like bld
I started 4x4 bld a few weeks ago
At the beginning i started learning commutators, but it was too difficult for me.
I developed this new method, it uses a Old Pochmann variation to solve the centers, an easy alg to solve the edges and Old Pochmann to solve the corners.
It's incredibly easy, but it's a very bad method for speedcubing.

you can find my guide about it here: http://www.2shared.com/file/10578351/b23f9d2d/bosias_4b2m_-_eng.html

@admins: move this thread if this isn't the right place for it. I'm sorry, this is my first message here
 
Hmm, for edges I think I'd still prefer BUr as buffer and UFr as target instead of the other way around, because I prefer F turns to B turns (in the setup moves). Also, no need to use a different alg for the special case of shootig to the buffer's neighbor, you could just use the regular alg with setup Lw2 F2 Lw2, i.e., Lw2 F2 Lw2 (l' U2 l' U2 F2 l' F2 r U2 r' U2 l2) Lw2 F2 Lw2. Or setup moves Lw2 B2 Lw2 if you use buffer and target your way.

And like I said before, I do like the simplicity of your whole method very much, maybe it can help introduce more people to 4x4 BLD. And in terms of speed, it's actually not that bad. Just like my old 3x3 method, it takes more moves, but they can be done fast. Certainly you can't beat the world record with it or even get close, but it should be easy to quickly get success and decent times with it. At least for a beginner, memorization+recall+thinking are the major time contributors anyway.
 
@Bosia, i like your method, i use it for my center now :D. For Edges and Corner i use r2 and Classic Pochmann method :D

thanks you for publishing such a great and easy method :D
 
What's nice about the T-perm method is that with a slight restriction on possible setups (UL and UR are swapped), it can be extended to both 5x5 center pieces. What's not so nice is the high move count; I prefer doing 10 moves for two pieces rather than 40.

Also, Joshua Li had discovered this T-perm variation about a year ago.

I don't suggest using your method for 2-cycling for the same reasons as the T-perm method: move count. You should look into r2, because the parity algorithm is replaced by a 1STM move (guess which one!).
 
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i've developed a variation for 5x5 cubes, but i still haven't had a succesfull solve, so i don't want to publish my tutorial now
i didn't know about Joshua Li, sorry :(
i knew about r2 but i want to solve the 4x4 by myself, and i was quite happy when i found it :)
 
@ Driftboy
If you would please I would really appreciate it. I'm having problems with the center tredge piece.

I present to you two solutions.

  1. Man up and learn commutators. They are seriously easy.
    Example cycle (UR->UL->RF): [U2, 2L E' 2L'] = U2 2L E' 2L U2 2L E 2L'
  2. Just do the 'T perm' and use inner slices to setup the pieces.
    Example cycle (UR->UL->RF): "T perm" 2L E' 2L' "T perm" 2L E 2L'
Those examples look very similar. In fact, the only thing that the "T perm" is doing for the + centres can be replaced by a U2 turn.


EDIT: If you really want to go down the (lame) path of solving centres one at a time, go with "setup U2 undo-setup" "setup U2 undo-setup", which is basically the U2 method. If you want to maximize centre efficiency, use commutators.

Example: UR -> RU -> FR
Commutator: y U2 [2B L2 2B', M'] U2 y' = y U2 2B L2 2B' M' 2B L2 2B' M U2 y'
U2 method: R' (2L E' 2L' U2 2L E 2L') (2L' E2 2L U2 2L' E2 2L) R = R' 2L E' 2L' U2 2L E 2L2 E2 2L U2 2L' E2 2L R

y U2 2B L2 2B' M' 2B L2 2B' M U2 y'
versus
R' 2L E' 2L' U2 2L E 2L2 E2 2L U2 2L' E2 2L R
 
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i'm very happy than so many people use my method =)
in italy i published a italian translation of the guide and a videotutorial on my youtube channel, but there's just me and marco levrero to solve the 4x4 bld =(
thank you everybody
ps: today i'm recording an english videotutorial, i'm sorry but i haven't read this post for a while
 
i'm very happy than so many people use my method =)
in italy i published a italian translation of the guide and a videotutorial on my youtube channel, but there's just me and marco levrero to solve the 4x4 bld =(
thank you everybody
ps: today i'm recording an english videotutorial, i'm sorry but i haven't read this post for a while

Using your center method I got my first success :)
 
You know T-Perm? Just use Rw for R, Rw' for R' and Rw2 for R2.

==> Rw U Rw' U' Rw' F Rw2 U' Rw' U' Rw U Rw' F'

Btw, I got a 14:xx using this method, so sub-15 is doable.

EDIT: Oh and the buffer is Ubr and the target is Ufr.
I have the tutorial printed out lying around here.
 
i'm very happy than so many people use my method =)
in italy i published a italian translation of the guide and a videotutorial on my youtube channel, but there's just me and marco levrero to solve the 4x4 bld =(
thank you everybody
ps: today i'm recording an english videotutorial, i'm sorry but i haven't read this post for a while

hmmm...Marco, You....and me...:D
 
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