[Unofficial] 3.419 skewb avg50

ottozing

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Pretty bad angle, although on solves later in the average it seems to be better. Best avg12 in this is technically Youtube UWR, but I'm too lazy to edit that out and make it a separate video, plus again, the angle isn't ideal. I'll probably just wait until I catch a sub 3 avg12 on cam.

Skewb is MoYu with LanLan springs as usual. Method is Sarah Advanced with lots of algs also as usual.
 
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Yes there is a video!!!!! Ever though I am bad and can't really learn from it yet

What do you know for skewb now? I see you have put cool algs on youtube for some cases, are those algorithms ones you have found online or do you generate them?
Do you just use Sarah's method? or have you developed any different ways of solving the Skewb yet?
 
What do you know for skewb now? I see you have put cool algs on youtube for some cases, are those algorithms ones you have found online or do you generate them?
Do you just use Sarah's method? or have you developed any different ways of solving the Skewb yet?

My method is really just Sarah's with tricks, whether it's speed optimized algs for bad cases, one look solving, or influencing the case I get after the layer however I can. Algs I use are either ones I've genned myself/found by hand, or learned from the KK pdf and NS pdf. The method I'm looking to develop at some point in time is CLS+U center. The steps would just be make a layer with a twisted corner, use an alg to solve all the corners and the U center, and then L4C alg. For bad cases, I think an efficient way to deal with them would be to solve the layer corner in a way that forces pi corners and the U center to be set up in a way that can be solved in a single sledge or hedge along with the corners. This would leave room to use something like the H perm skip trick, or use an alg that forces a Z perm skip.
 
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