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2x2x2 Algorithms

Jude

Veteran
Joined
Mar 27, 2008
Messages
302
Location
Sheffield, England
WCA
2008WRIG02
Ok, there is no all-inclusive 2x2x2 algorithm thread on this forum, so I thought I'd make one. This is both to help me (I learnt Ortega a couple of weeks ago and average about 7 seconds at the moment) and to help other people, who may want to pick up 2x2x2 or just learn a new method/better algorithms.

Because I have limited (no) knowledge of more advanced methods, any algorithms for methods like Guimond anyone could submit would be very useful. Also, if anyone has any algorithms that are better than mine for whatever method, those would be useful too, as I wish to improve some of my cases.

OLLs
280pxbc748hb9.jpg

(Thanks to whoever made this picture, and Google!)

1a) Y R U2 R' U' R U' R'
b) Y2 L' U' L U' L' U2 L

2a) Y' R U R' U R U2 R'

3a) Y' F R U R' U' R U R' U' F'
b) Y' R U2 R2 U' R2 U' R2 U2 R

4a) R2 U2 R U2 R2
4b) Y R U R' U R U' R' U R U2 R'
4c) R U2 R' U' R U R' U' R U' R'
4d) F R U R' U' R U R' U' R U R' U' F'

5a) Y R U R' U' Y' R' U' R
b) Y2 L' U' L U R U' R' F

6a) Y' F R U R' U' F'

7a) Y R' F R B' R' F' R B - (with use of slight cube rotations and the pinky/ring fingers, this algorithm can get surprisingly fast)
b) Y F R' F' R U R U' R'

PLLs
2 Adjacent corners (Front right and back right) need swapping:
a) R U R' U' R' F R2 U' R' U' R U R' F'
b) R U R' F' R U R' U' R' F R2 U' R' U'
c) Y2 X R2 D2 R U R' D2 R U' R X' U
d) Y' L' U R' D2 R U' R' D2 R L U'

2 Diagonal corners need swapping
a) F R U' R' U' R U R' F' R U R' U' R' F R F'
b) R' U R' U' Y X L' U R' U' L R U' R' U R U
c) R U' R F2 R' U R' U2 R U' R F2 R' U R'

PBLs
2 Adjacent corners on both layers need swapping (Top-Back-Right with Top-Back-Left and Bottom-Back-Right with Bottom-Back-Left):
a) R2 U R2 U D R2 U R2

2 Diagonal corners on both layers need swapping:
a)R2 F2 R2 or X R2 U2 R2

2 Adjacent corners on one layer (Top-Back-Right with Top-Back-Left) and 2 Diagonal corners on bottom layer:
a) R U' R F2 R' U R'

All the ones listed as a) are the ones I use. If anyone thinks there are better ones I can replace them with, please post your alternatives!
Thanks, Chukk
 
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I think the speedsolving wiki is a better place for this.

Yeah, but the problem is I actually wanted active feedback. I reckon some of my algorithms could be faster, and wanted to hear what other people used. After a while I'm sure the optimal algs for each case will show, at which point I'd have no problem transfering this thread onto the Wiki.

As for R2 U2 R U2 R2, that algorithim is definately faster than the one I used, thanks!
 
Wiki!, there are already pages for "Ortega" (2x2x2 OLL).

http://www.speedsolving.com/wiki/index.php/CxLL_Algorithms

At bottom of the page there is the navigator and at the left side of it there are grey cases having the names U, T, L, S, -S, Pi, and H, at the pages there is a section for 2x2x2 OLL algs where you can add your algs (not all pages for CxLL are up yet but all the grey ones are ready for use, so use them =)

You can still have this tread, I can put a links section at the CxLL frontpage and link back to here =)
 
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It's basically turning the top layer, but taking all other layers with it, so its a cube rotation while holding the top layer
 
I use L2 U' L2 U' D' L2 U' L2 (the symmetrized version of the original alg) or alternatively L2 U' L2 U'2 y L2 U' L2. Yes, it's almost the same thing on 2^3 but it may make a difference on bigger cubes (I do corners first:D)
 
Here's a weird way to do OLL case 3, and also does a little bit of PBL kinda. Make sure that 2 corners that need to be switched on the bottom layer are at DLF and DRF, and do: y2 R U R' L' U' L R U R'
 
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