[Unofficial] 13.58 With a new method for rotationless F2L

EOCross takes (me) only 2-3 move (max) more than a normal cross. The F2L also takes a similar amount of moves. But even if it would took more, what if I was to use multislotting? It would also need less algorithms for that.
 
D2 B2 D2 B2 U2 F' R2 U B D2 B L U2 F' R2 D' R' D B'

x' // inspection
R' U' D2 x U' L x' R' D' R D // EO cross
R' U' R // 1st pair
U' R U R' L U' L' // 2nd pair
R U' R' U L' U2' L // 3rd pair
R U R' U R U' R' // 4th pair
U2' R U' U' R2' U' R2 U' R2' U2' R // OLL
R U' R U R U R U' R' U' R2 U // PLL
alg.garron

13.58sec : 55htm/4.05tps : 59etm/4.34tps
 
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