I'm not sure if this was proposed or not, but i don't like the usual way of reducing into DR by simply orienting the edges and then the corners. My ideas is to orient the edges and corners simultaneously.
How: just like the edges you can orient the corners by doing F/F'/B/B'.
The goal is to...
The idea of HTORoux is to produce decent to low move counts for Half Turn Only Reduction (HTOR) from the Domino state in a reasonably quick and easy way, making this method ideal for FMC.
The reasons behind this:
There is a high chance for slice move insertions to solve bad edges.
Many bad...