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  1. Vicenzo Guerino Cecchini

    The optimal ZBLL aproach

    There is a lot of discussion about this topic. At this point, it is pretty much a consense that T, U and L are sets 100% worth it to invest some time learning if you are really willing to get faster at 3x3, at least at some point. The other sets I see some more debate arround them, specially H...
  2. Vicenzo Guerino Cecchini

    Thanks man! I'm not that good tho, but thank u!

    Thanks man! I'm not that good tho, but thank u!
  3. Vicenzo Guerino Cecchini

    What is the coolest Algorithm

    I like the look of this F perm R' F R f' R' F R2 U R' U' R' F' R2 U R' S
  4. Vicenzo Guerino Cecchini

    The limits of speedcubing

    I think that 15 is possible. There has been 15 optimal scrambles before. It might take a decade or two, but it is possible
  5. Vicenzo Guerino Cecchini

    The limits of speedcubing

    Imagine that WCA keeps operating eternally. Do you think that there would be a point where no more WR would be broken, and people would just compete for big titles?
  6. Vicenzo Guerino Cecchini

    The Square-1 "Example Solve" Game

    (0,-1) / (-4,1) / (2,0) / (-1,3) / (3,0) / (3,0) / // CSP (-5,3) / (2,-1) / (3,6) / // OBL (3,3) / (3,-3) / (-3,3) / (4,-2) / (-3,0) / (3,3) / (0,-3) / (-1,3) / //PBL Next: (3,2)/ (-5,-5)/ (-3,0)/ (-1,-1)/ (-2,-2)/ (-3,-1)/ (3,-3)/ (0,-3)/ (0,-1)/
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