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  1. RadicalMacaroni

    Last slot + last layer example solve

    U R U2 R' U2 F' U r' F2 r U2 F//ZBLS R' U2 R U R' U R U R' U' R U' R' U2 R U'//2GLL Next: B' R2 B' L2 B R B' L2 B U' R U B
  2. RadicalMacaroni

    bemo

    bemo
  3. RadicalMacaroni

    The ZZ "Example Solve" Game!

    R2 F B L2 D F L'//eocross U' R U R' U2 R U' R'//1st pair L' U L U2 L' U L2//2nd pair U L' U L U' L'//3rd pair U R' U' R U2 R' U R//last slot U S U2 R U2 R' U2 R' F R f'//ZBLL Next: R U' L2 U2 F' B' R' D B' U2 D2 L2 U2 L B2 L' F2 B2 L2
  4. RadicalMacaroni

    Random draw: win a Gan 11 M Pro 3x3!

    I was averaging around 11 with CFOP going into quarantine, and in May/June I decided to switch to ZZ for 2H (and I'd been using it for OH for about a year, so i had a good idea of how to solve with it.) After learning how to plan EOCross, learning good F2L algs, and doing many thousands of...
  5. RadicalMacaroni

    [Help Thread] ZZ and ZB Discussion

    A few tips: 1. Don't focus too much on LL. In fact, do not learn COLL, because it's slower than OCLL/PLL and it's a waste of time. You should learn how to recognize COLL if you want to learn a significant chunk of ZBLL later down the road, but it shouldn't be your main focus now. As for...
  6. RadicalMacaroni

    The 3x3x3 Example Solve Thread

    z2 F' U2 r' U L B//FB U' r2 U' R' U R2 r' U r2 U R//SB R U2 R D R' U2 R D' R2//CMLL U M' U M U M' U M U M U2 M U//LSE
  7. RadicalMacaroni

    The 3x3x3 Example Solve Thread

    Zipper B: z2 D' L F' R' F D2 R'//Xcross U R' U2 R U2 f' L f//2nd pair U R U' R' U R' U' R//3rd pair F' R' F U' F U R F//4th pair y' U F' U' F U R U R'//CFRLL U' R' S2 R U' R' S2 R' S' R2 U' S2 U' R2 S' R2//L5E (2 look) Next: F' U2 F' L2 D R2 D B2 D' R2 F2 U' R2 B2 R' B R2 B2 F U L2
  8. RadicalMacaroni

    CSTimer Virtual Cube Discussion and Accomplishment Thread

    But you were talking about michaelzrc and dylan miller, i was confused why my username was being mentioned
  9. RadicalMacaroni

    The New Method / Substep / Concept Idea Thread

    this has been invented many times
  10. RadicalMacaroni

    CSTimer Virtual Cube Discussion and Accomplishment Thread

    ...I'm not MichaelZRC or dylan miller, I don't understand who you guys were referring to Also, I don't know if I'm allowed to post an invite link here or not, but I made a virtual cube discord about a month ago if anybody wants to join. https://discord.gg/YnFVbZxgKr
  11. RadicalMacaroni

    The New Method / Substep / Concept Idea Thread

    planning a dr in inspection is hard tho
  12. RadicalMacaroni

    The New Method / Substep / Concept Idea Thread

    makes more sense to just orient corners while doing belt so that you only have edge parity which can be dealt with easily
  13. RadicalMacaroni

    RiceMan_'s progression thread (road to sub-10)

    Some tips for sub 10 with ZZ: -Make sure you can fully plan EOCross in inspection, and also make sure you can fingertrick your solutions in such a way that they're fast enough. Be x2y neutral so you can take advantage of a large amount of potential EOCrosses. -Learn good F2L algs. Since...
  14. RadicalMacaroni

    The Layer by Layer Podcast

    I'm not method neutral, but I'm sub 8 with ZZ and sub 9 with Roux so I've tried it before. And I have to say that honestly, its probably not worth it except special solves where you see something super easy with a method you don't main (5 move eocross or FB + DR for example)
  15. RadicalMacaroni

    The ZZVolution.

    people talking about big 4 not realizing that the big 1 with only roux is OO
  16. RadicalMacaroni

    The ZZVolution.

    also you can try zztimer if you want scrambles with a specific amount of flipped edges http://stachudotnet.github.io/zzTimer/
  17. RadicalMacaroni

    The ZZVolution.

    This would be good if you could be equally fast with each method. I'm currently avging mid 7 with zz, high 8 with roux, and low 9 with cfop so maybe I'll try to get to the same speed with all 3.
  18. RadicalMacaroni

    The ZZVolution.

    Well, I don't use CFOP as my main method, but I'm still sub 10 with it. I may not be as advanced with CFOP but Cross+2 is simply more pieces to solve, and takes more moves, thus it's harder to plan in inspection. It's that simple.
  19. RadicalMacaroni

    The ZZVolution.

    my speed optimized eocrosses in solves usually take 8 or 9 moves, compared to 7 avg moves for optimal as one of the people who can plan eocross+1, i can tell you that cross+2 is straight up harder
  20. RadicalMacaroni

    [Help Thread] ZZ and ZB Discussion

    Man, that average is awful. I gotta record one with better turning today.
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