Search results

  1. dudefaceguy

    Alternative 2-Look CMLL: Permute-First

    Yes, I do a general edge inspection to see how many bad edges there are - not a detailed prediction of the exact next moves I need to execute. But the only real time there could be a significant difference is when there are 2 bad edges on the U layer - the cases are very different if the edges...
  2. dudefaceguy

    Alternative 2-Look CMLL: Permute-First

    Wow, very embarrassing that I messed up the Niklas alg notation! It should be fixed now as I replaced the graphic guide. @Fred answered all of your initial questions correctly, so thank you Fred! My estimations for move count did add some AUF for the permute-first calculation, and for...
  3. dudefaceguy

    Alternative 2-Look CMLL: Permute-First

    Thank you, I'm glad you found it interesting. I actually don't plan on learning full CMLL. I'm not much of a speed solver, and I really don't like learning algorithms. I am much more into intuitive solving. I'm averaging around 32 seconds right now, and most of that time is from my atrocious...
  4. dudefaceguy

    Alternative 2-Look CMLL: Permute-First

    Yes, this is absolutely inspired by Petrus. I spent some time using 2 Sunes to solve every orientation case, following the Petrus heuristics described on his site. But the pause for recognition between the 2 Sunes really turned it into a 3-look method. With, Roux, the ability to ignore edges...
  5. dudefaceguy

    Alternative 2-Look CMLL: Permute-First

    This is how I do 2-look CMLL in Roux. I prefer intuitive solving, so I've never done a CFOP solve, and I don't have any preference for orientation before permutation. I think permutation first is easier and more intuitive, and it also has a much lower move count. Advantages: Significantly...
  6. dudefaceguy

    Intuitive 4x4 Method with Parity Avoidance

    Whoa, amazing that someone else does this! There are not many intuitive cubers around. I just happened to get back into cubing recently, so even though this is a very old post it is very timely for me. The "7 of 10 edges" step can indeed end up with 4 unsolved edges requiring 2 commutators. But...
  7. dudefaceguy

    Intuitive Cubing Resources

    The easy reply is that it will come with practice. A basic commutator is really just 4 moves and their inverse, separated into an insertion and an exchange. And the 3-move insertion is really the only part that you need to remember - as long as you can remember which layer you are using as the...
  8. dudefaceguy

    [Help Thread] Blindsolving

    There's also an Android app called MemoGenerator that creates memo lettering. I sometimes use this for mental practice without a cube, such as when I'm in bed before falling asleep.
  9. dudefaceguy

    [Help Thread] Blindsolving

    "I really think that if mbld had as many people dedicated to practicing it as say, marathon running does, the world record would probably be like 100ish cubes sub-hour by now. And that's not hyperbole." -Graham Siggins from here...
  10. dudefaceguy

    [Help Thread] Is it better to lube a cube by yourself than buying a premium cube?

    Even if you get a professional lube, it will eventually need reapplication, and you will have to do that yourself - so you might as well learn now and save money.
  11. dudefaceguy

    Detecting early if 4x4 is in parity.

    Cool intuitive method - this is basically how I solve, plus some other modifications. The key aspect of leaving a single slice unsolved so that you can easily toggle parity is the same. It seems to me that such elegant solutions are really unsuitable for speed cubing though - you just need a...
  12. dudefaceguy

    Detecting early if 4x4 is in parity.

    I'm sorry if it sounded like I was attacking you in some way - I haven't watched your video and my post was not directed towards you at all. I'm not trying to prove anything or refute anything. I just thought this was a friendly discussion about ways to detect 4x4 parity, which is a very...
  13. dudefaceguy

    Detecting early if 4x4 is in parity.

    If you really hate 4x4 odd parity you can just use a direct solving method and leave one slice unsolved until the end. You can then detect the parity state instantly, and switch between even and odd parity with a quarter turn of the unsolved slice. Here's my method based on this concept...
  14. dudefaceguy

    3 Blind Method Debate Thread

    There is another good reason to learn intuitive 3Style: it's fun! I have no intention of being fast or even attending a competition, but intuitive 3Style is just so much fun - it is by far the most fun I've had cubing. I consider it as a method on its own, since I just do 3Style intuitively...
  15. dudefaceguy

    The method debate thread

    I always wanted to make a random method generator which would take basic steps, jumble them up, and give you a method to try on your next solve just for a fun challenge. You'd get something like: Orient corners Solve a 2x2x3 block Solve columns Orient edges Solve remaining F2L edges PLL...
  16. dudefaceguy

    [Member Intro] 38 - dad - wannabe speedcuber

    Welcome from a fellow 38-year-old dad!
  17. dudefaceguy

    Solving a rubik's via a method or not?

    Heise is an easy alg-less method. Here is a beginner video I made:
  18. dudefaceguy

    Solving a rubik's via a method or not?

    Depends on what you mean by an algorithm. Heise doesn't use any written or memorized algorithms, but obviously you use sequences of moves that can be expressed in notation as an algorithm. Any sequence of moves can be expressed and described as an algorithm. Even with intuitive methods, you will...
  19. dudefaceguy

    Permute: A twisty game for 2 players

    I can learn from your approach to videos. Looking forward to watching them!
  20. dudefaceguy

    Permute: A twisty game for 2 players

    One of my other hobbies is board game design. A fellow designer Eric Silverman has just created a game inspired by cubing, which you can play in a browser here https://mindsports.nl/index.php/dagaz/1076-permute-ai Mindsports is generally mobile friendly, but in this case you need a mouse...
Back
Top