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    The New Method / Substep / Concept Idea Thread

    No, I'll explain later. Also, it isn't always about efficiency, the goal with this method is good lookahead and rotationless F2L.
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    The New Method / Substep / Concept Idea Thread

    Hawaiian Kociemba/L2S Combination: 1. Orient F2L edges and solve cross - RD edge 2. Solve a 2x2x3 using RUL 3. Solve CP and a pair (I have a good way to go about this, I'll explain later) 4. Solve LL EO with the last pair (modified VHLS that doesn't affect CP) 5. Solve the corners along with...
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    ECE - New 3x3 Solving Method

    Yeah, there are parity cases, M2 U2 M2, then do the alg
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    ECE - New 3x3 Solving Method

    The edges are separated into their own respective layers. There are only 16 cases which are just combinations of standard EPLLs.
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    ECE - New 3x3 Solving Method

    Thanks man! I'll keep practising with this method so long as it interests me. Right now I average about 14 seconds, so I definitely think this method has serious potential!
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    The New Method / Substep / Concept Idea Thread

    Wait, what? So you solve the DR and DL edges, then solve either the BR or the BL pair, then misorient the FL or FR edge and then you build a pair... What pair? The FR/FL pair? And when do you solve CP?
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    The New Method / Substep / Concept Idea Thread

    Cool a fellow vancouverite :)
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    ECE - New 3x3 Solving Method

    I just have them all memorized, so I would have to re-generate all the algs. There are only 16, so I'm sure it wouldn't be too much trouble to find some good algs with Cube Explored.
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    The New Method / Substep / Concept Idea Thread

    Yeah, this could actually be a really cool method. Too bad I don't use ZZ, this sounds really good... Maybe I can adapt this to CFOP by using algs that solve EO while creating the pairs?
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    The New Method / Substep / Concept Idea Thread

    Regarding your doubt in the 5 and 6 second times, they are certainly possible, I know from experience. You can't possibly think that the computer generated scrambles are fake. 5, 6 or even 4 second times are definetely possible, if you looked at the time it takes for each phase of the solution...
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    Global Averages Thread

    2x2: 3.5 3x3: 10.5 4x4: 50 5x5: 1:45 Skewb: 4 OH: 25
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    What times do you consider to be "normal"?

    It may be due to my low-10 global average, but considering my perception of how easy it is to be sub-15, I consider it pretty normal, or at least easily achievable.
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    The 3x3x3 Example Solve Thread

    I don't mean to get off topic, but you haven't been speedcubing for 2 months, or you don't actually average 14-19. Also, no one average 14-19 seconds, that's too large of a gap. Just sayin that no one is buying it lol
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    The New Method / Substep / Concept Idea Thread

    Yeah, it would spin for a while, maybe up to 5 seconds, but not forever.
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    The New Method / Substep / Concept Idea Thread

    Lol air causes resistance...
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    The New Method / Substep / Concept Idea Thread

    Oh okay. Oh well. I wasn't really sure how it would work, and apparently it wouldn't.
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    The New Method / Substep / Concept Idea Thread

    Well if all pieces are being pushed away with the same force they will sit squarely with no instability. Yeah, my idea was for a cube to have a normal core, with the pieces hooking onto the core, then all pieces are being pushed away from each other so that they cannot touch. With this, lockups...
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    The New Method / Substep / Concept Idea Thread

    You didn't understand. My idea was to have a regular core, but the pieces push AWAY from each other. This means there is no contact between pieces.
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    The New Method / Substep / Concept Idea Thread

    Hey guys, would this work? So I don't know much about magnets and how they work, but I know magnets with opposite polarities attract, and magnets with the same polarity push each other away. So what if someone made a cube with pieces coated with a metal that had some polarity? This would mean...
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    The New Method / Substep / Concept Idea Thread

    A mix of Roux and ECE/SSC: 1. Solve 2 adjacent E-slice edges and orient two corners and one yellow/white edge (in between the corners) and place these oriented pieces under the E-slice edges Moves: ~5 Exec. time: 1 second 2. Place an oriented white/yellow edge in DL Moves: ~2 Exec. time: 0.5...
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