The goal is to implement it into speedsolving methods. Solvers would note what occurs after the planned first moves and make decisions on what to do right now about pieces that come later in the solve. Or, as RedstoneTim suggested, it would work well in small events like 2x2 where the entire solution is seen during inspection.
It could be used for FMC. But really it would just be a large-scale version of insertions.
I tried an FMC attempt with TTS, so firstly I block build to F2L -1 then inserted the pair, then I take a look at the 1LLL case and did the large scale insertions of the 1LLL case at the beginning of the solve I think I saved moves, TTS's looking good, also, is that how you should do TTS?
Yeah, that's how it's done. Though it doesn't have to be only at the beginning. It can be done at any point in the solve - the place where the most moves will be saved. This may not be viable in an official competition because it isn't easy to figure out how to mass solve pieces. Did you solve 1LLL intuitively? Maybe right now I'm more interested in seeing how well it could work in some kind of speedsolving method.
Yeah, I did it intutively, but I don't think that's the most optimal way to do it, during LS, you could orient edges and force a ZBLL case and do the TTS where it cancels the most moves for it.
or you could just orient the edges from the start and don't need to do edge control during last slot to force a ZBLL, as for being a speedsolving method, that I don't really understand how you do it and see it in inspection.
For now it may be best used on 2x2. Many people are now learning hundreds of algs so that they can be sub-1. They may not realize it in this way, but they know algs to solve corners in many configurations. If in inspection they see that the plan leads to a bad case, they can instead first use a shorter alg that solves those same corners at a different point in the solve. This requires an understanding of the algs.
Just like anything new, it would require additional practice. At first it will be difficult, but with an understanding of the algs that someone already knows it will become natural.
Hello, I haven't been able to do it in 2x2, I think it's too hard for me right now, this might be a thing that only experienced 2x2 solvers can do and I'm not one of them, also I might be documenting a guide for TTS in FMC as I can do TTS in FMC quite often now.
Ok! I haven't put much thought into it myself yet. For FMC, some might question the difference between this and insertions. So it may be important to differentiate the two concepts. If you have found good techniques and see it as being useful beyond simple insertions, go for it! I would love to see a good guide on this.
Ok, I haven't found many techniques but there are definitely some nonetheless, also, would you be able to collaborate with me as I can make mistakes on any guide very easily hehe
Sure. As long as we can show that it is useful. I had the idea, developed the concept, and showed how it works in the post. After that, I started working on other projects. So I haven't spent any more time thinking about it. My big questions for FMC are if it actually saves moves, can it easily be performed intuitively, and is it more than just large-scale insertions.