Cubing method debate.

What is the best cubing method

  • CFOP

    Votes: 8 32.0%
  • Roux

    Votes: 6 24.0%
  • ZZ

    Votes: 1 4.0%
  • ZB

    Votes: 6 24.0%
  • APB

    Votes: 3 12.0%
  • Other

    Votes: 1 4.0%

  • Total voters
    25
After looking into alottt of methods, yea pretty much all of them are basically petrus and roux varients(solving blocks then doing eo in some way or have to use zbll at the end). anyway I really liked rhe ideas of mehta method, tripod, heineas (or whatever its called) and how roux works in last six edges. These were truly unique, but "can we really make such mind boggling methods today that aren't copies of other methods?" Is the true question today
you know… i always had this method idea which is only a 3 step method. two of the steps are algorithmic and it would average 30 something moves. the alg count tho…
 
you know… i always had this method idea which is only a 3 step method. two of the steps are algorithmic and it would average 30 something moves. the alg count tho…
Yea the amount of algrorithems is the thing that ruins most insanely advanced methods, like apb, zb, and many methods in the category I mentioned. They are good and can be usable, but the second you see "yea then last step is ZBLL or subsets of it(or other huge algroithem sets" you just wouldn't wanna try learning the method if it has too many algrorithems. anyway this doesn't mean the method itself is bad, its just that learning alott of algrorithems can be difficult for some people
 
Yea the amount of algrorithems is the thing that ruins most insanely advanced methods, like apb, zb, and many methods in the category I mentioned. They are good and can be usable, but the second you see "yea then last step is ZBLL or subsets of it(or other huge algroithem sets" you just wouldn't wanna try learning the method if it has too many algrorithems. anyway this doesn't mean the method itself is bad, its just that learning alott of algrorithems can be difficult for some people
it took me like 3 months to learn full cmll so yeah i would be cooked trying to learn it
 
3 Step method?? Please explain it to me!
It’s called PPL
Step one: make a Petrus Block on the right side of the cube

Step two: do one of many algorithms to make the top and bottom faces white/yellow; this is called Polar Orientation

Step three: do one of many algorithms to simultaneously solve both top and bottom faces and the rest of the cube

I haven’t exactly calculated how many algorithms would be necessary, but i think somewhere around 4,000. It is based off of the pro square 1 method.

*note: a beginner version of which could have 4-6 steps could be made, sort of like beginner apb
 

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It’s called PPL
Step one: make a Petrus Block on the right side of the cube

Step two: do one of many algorithms to make the top and bottom faces white/yellow; this is called Polar Orientation

Step three: do one of many algorithms to simultaneously solve both top and bottom faces and the rest of the cube

I haven’t exactly calculated how many algorithms would be necessary, but i think somewhere around 4,000. It is based off of the pro square 1 method.

*note: a beginner version of which could have 4-6 steps could be made, sort of like beginner apb
Oh, so its kinda like 223+DR. This sounds cool!
 
As of writing this post, ZB is the best in my opinion, but has its flaws.

I hope some random person comes along and makes a new method that can beat it, as I think that ZB is far from a perfect method.

However, a "perfect" method would need to be efficient, ergonomic, lower alg count, have an ability to look ahead deep into solves etc.
Most things deemed as good in a method usually require the sacrifice of something else considered good.

ZB, for example, is pretty efficient and not the hardest to look ahead in but sacrifices a low alg count to fulfil that.
 
I think pseudo-zb. You can get fast and efficient f2ls if you do your cross skillfully and plan your pairs efficiently, and with lots of practice your last layer is extremely fast too.
 
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