Recent content by riffz

  1. riffz

    Memory Methods

    I believe that PAO is superior to regular images if done properly. With regular images, you end up improvising some sort of interaction between the images anyway. PAO simply codifies the interaction and allows you to store more memorization because the action is storing some information as well...
  2. riffz

    One-Answer Blindsolving Question Thread

    Why on earth would you switch colour schemes? Having white on top is actually good because it's more likely that scramblers will set your cube down that way.
  3. riffz

    One-Answer Blindsolving Question Thread

    ewww I don't use that any more :p I really need to finish my updated list :\
  4. riffz

    One-Answer Blindsolving Question Thread

    For the first one: F U' L' U R2 U' L U R2 F' or R' U2 R U' R' F R U R' U' R' F' R U' R Second one: x' L2 D2 L U2 L' D2 L U2 r
  5. riffz

    One-Answer Blindsolving Question Thread

    Well, turbo gives you an easy way to solve any corner 3 cycle fairly quickly. So you can take your time learning BH, and slowly incorporate the easy cases into your solves, while still using turbo to solve the ones you aren't comfortable with.
  6. riffz

    One-Answer Blindsolving Question Thread

    I definitely don't think Turbo can hinder your progress in BH should you choose to use it later. You can start learning commutators at whatever pace you like, and switch from turbo to BH when you feel comfortable. Plus, knowing BH will allow you to slowly incorporate BH cases that you know into...
  7. riffz

    [WRC] How to Provide Feedback on the draft of the new Regulations

    I'm not fond of this idea. It would take a fair amount of effort to execute and I feel like its a bad idea to have part of the cube state displayed on the scorecard. What if we were to assign one person at each scrambling table the role of checking the scrambled cube against the picture...
  8. riffz

    One-Answer Blindsolving Question Thread

    Regarding whether or not BH will save you a worthwhile amount of time over using turbo, I think it will. The turbo algs may be fast, but setup moves often don't flow well with the rest of an alg. The result is a less than speed optimal algorithm for the case. On average you have to execute...
  9. riffz

    Simple Idea for 4x4 BLD Centers

    The U2 method sounds a lot better than this IMO, but I still think center comms are by far the easiest and can be learned with minimal effort. Sounds stressful and rage inducing to me. :p
  10. riffz

    What software do we need?

    Sounds great. I think this one would be best for training OLLCP.
  11. riffz

    Ranzha's Epically Terrible Blind Method

    This. I'm sure Rhanza understands this, but to anyone else reading this: THERE IS NO GOOD REASON TO LEARN THIS METHOD. It is more complicated than other beginner methods while simultaneously being slower and requiring more steps and moves. EDIT: Orienting edges and using 3-cycles is...
  12. riffz

    [WRC] How to Provide Feedback on the draft of the new Regulations

    I think that this is a reasonable course of action. We can't just give competitors more solves because they claim a corner was twisted during scrambling. Given that we can't review video evidence, it is way to easy to quickly and subtly twist a corner when you know a solve is going to be slow...
  13. riffz

    [WRC] How to Provide Feedback on the draft of the new Regulations

    I think he meant 2a3: EDIT: He meant A2e.
  14. riffz

    One-Answer Blindsolving Question Thread

    If you are really adamant about not learning full BH then obviously memorizing which alg is necessary for each case will make you faster because you won't have to visualize where the stickers are going. So yes, I'd say there isn't any reason why that wouldn't improve your times with turbo.
  15. riffz

    One-Answer Blindsolving Question Thread

    Another interesting but definitely non-optimal solution to ULB > LUF > URF is [F, L' U2 L U2 L] I would do F [U2, R' D' R] F' though. EDIT: Or you can do x' U2 [R2, U' L2 U] U2 = x' U2 R2 U' L2 U R2 U' L2 U', which is optimal HTM. EDIT2: DrKorbin already posted that.
Top