Recent content by IsThatA4x4

  1. IsThatA4x4

    Should I count 3x3 PBs if they were with One Handed scrambles?

    I mean this is just correlation ≠ causation, I see absolutely no reason not to count them because it's not like your intent was to do OH and then you got a good scram and decided to 2H it, your intent was to do 2H on OH scrambles which are the same as acknowledged already.
  2. IsThatA4x4

    How to Deal with Competition Nerves thread

    Pretty much all of my PR averages I've just been joking around with friends in the waiting area, taking your mind off the solve until you actually need to do it really helps. If something bad happens you can always think of it as something funny happening instead - that way you might have done...
  3. IsThatA4x4

    IsThatA4x4’s progression thread // Sub-10 3x3 // Sub-9 Squan // Road to Squan UKNR - 3-looking now !!! (OBL/PBL)

    Generated by CubeTime best ao5: 6.96 Time List: 1. 5.75: (4,0) / (5,-1) / (-3,0) / (1,-5) / (-3,0) / (6,-3) / (5,0) / (3,0) / (1,0) / (0,-3) / (-4,-3) 2. (7.62): (-3,5) / (6,3) / (3,0) / (-3,0) / (0,-3) / (4,-2) / (2,0) / (3,0) / (0,-4) / (-3,0) / (-3,-4) / (0,-2) / (-3,-4) 3. 7.61...
  4. IsThatA4x4

    IsThatA4x4’s progression thread // Sub-10 3x3 // Sub-9 Squan // Road to Squan UKNR - 3-looking now !!! (OBL/PBL)

    Generated by CubeTime best ao12: 7.82 Time List: 1. (6.20): (-5,0) / (2,2) / (-3,6) / (1,-2) / (-3,0) / (-1,0) / (0,-3) / (-3,0) / (0,-5) / (4,-1) / (6,-5) / (0,-4) / (4,0) 2. 6.98: (1,0) / (5,2) / (-2,-5) / (5,-4) / (-2,-5) / (0,-1) / (-3,0) / (5,0) / (4,0) / (0,-3) / (-1,-4) / (1,0) 3...
  5. IsThatA4x4

    IsThatA4x4’s progression thread // Sub-10 3x3 // Sub-9 Squan // Road to Squan UKNR - 3-looking now !!! (OBL/PBL)

    super happy to have this with 3-look, and it still feels like I have so much room for improvement. Hopefully I can use this in comp by oct 27 (Bristol Squock Day)
  6. IsThatA4x4

    The New Method / Substep / Concept Idea Thread

    This is just CFOP/freefop but more restricted because you have a bunch of solved edges in the way
  7. IsThatA4x4

    IsThatA4x4’s progression thread // Sub-10 3x3 // Sub-9 Squan // Road to Squan UKNR - 3-looking now !!! (OBL/PBL)

    Generated by CubeTime current ao5: 8.86 Time List: 1. 6.66: (0,2) / (-3,0) / (3,0) / (-5,-2) / (-3,0) / (-4,-1) / (1,0) / (-3,-3) / (0,-4) / (-5,0) / (5,-2) / (0,-5) 2. 13.25: (-2,3) / (-4,-1) / (4,-5) / (-4,-1) / (-5,-2) / (5,0) / (6,-3) / (-4,-5) / (2,-3) / (2,-3) / (0,-4) 3. (14.57)...
  8. IsThatA4x4

    IsThatA4x4’s progression thread // Sub-10 3x3 // Sub-9 Squan // Road to Squan UKNR - 3-looking now !!! (OBL/PBL)

    I decided randomly to relearn full OBL (with 1-looking) which took about 3 days so now I can probably consider myself 3-look (basically kinda) !!
  9. IsThatA4x4

    IsThatA4x4’s progression thread // Sub-10 3x3 // Sub-9 Squan // Road to Squan UKNR - 3-looking now !!! (OBL/PBL)

    Generated by CubeTime best ao12: 7.93 Time List: 7.62: (0,-4) / (-5,4) / (0,6) / (-3,0) / (3,0) / (5,-3) / (-3,0) / (-2,0) / (0,-4) / (4,0) / (1,-2) / (-2,-1) / 6.65: (0,5) / (1,1) / (-3,0) / (-3,0) / (0,-3) / (-1,-1) / (-2,0) / (-3,0) / (6,-3) / (5,-5) / (-4,0) / (3,0) 7.88: (3,-1) /...
  10. IsThatA4x4

    IsThatA4x4’s progression thread // Sub-10 3x3 // Sub-9 Squan // Road to Squan UKNR - 3-looking now !!! (OBL/PBL)

    decided to spam some solves with PBL, going pretty well so far - I'm averaging about a second above my old global with CPEP but there's a LOT of room from improvement.
  11. IsThatA4x4

    The Square-1 "Example Solve" Game

    z2 40/-41/-40/-32/-3-3/ // CSP [5/5] 13 F' K' // OBL [3/8] -33 u m' U E' // KK [5/13] -30 D M' d' -40 // adjadj [4/17] next (-2,0) / (-3,0) / (0,-3) / (3,0) / (-1,-4) / (-5,-2) / (0,-1) / (3,0) / (6,-5) / (-1,0) / (0,-2) / (-3,-4) /
  12. IsThatA4x4

    The Square-1 "Example Solve" Game

    /0-4/1-4/30/ // CSP [4/4] 3-5 D' K // OBL [3/7] -5-2 u d' u f U2 // FV++ (y2 angle) [6/13] -1-3 D e' U 30 // JJ [4/17] next (1,0) / (-3,3) / (0,3) / (-4,-1) / (-2,-3) / (0,-3) / (0,-2) / (-1,0) / (-5,-2) / (-1,0) / (0,-2) / (5,0) / (-3,-2)
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