Just got a 10.58 with your method, @Thermex ! I've done around 2 or 3 hours of practice with it so far and am averaging around the same as I do with Roux (13-15 seconds).
Just did a little test solve with the method using a hand scramble and got these numbers:
Square in 11 moves
Corners in 12 moves using CubeExplorer to generate the orientation and permutation algs
FRFL in 4 moves
L6E in 12 moves
So the total was 39 moves, exactly as I predicted :p. Jk, I know...
@Thermex Oh really? Well if you can solve FB in around 7-8 moves, it shouldn't take more than 4 or 5 more moves to add in the last two pieces. Also, what you proposed could be done much more easily like this:
1. Squares (10/10)
2. Last two corners (5/15)
3. CMLL (10/25)
4. FRFL (7/32)
5. L6E...
1. 2x2x3 (12/12)
2. F2L Pairs (10/22)
3. Corners (10/32)
4. L5E (12/44)
Plain and simple lol.
Example:
U2 B' R2 B U2 F' R2 B' R2 B2 U F2 U' R' B2 D2 U' L F' D2
z2 y F2 L2 U' F' R2 (D U) r2 U2 r2 // FB (9/9)
y R U' R' U' F' y' U' R' U R' F R F' // Pairs + easy CP case (12/21)
R' U' R U' R' U2...
"Used to"? What is that supposed to mean? The way I see it, methods are only progressing further and further. The older posts from this thread are generally bad ideas or nonsensical hybrids. We've finally cut things down to efficient and viable methods for speedsolving
@Shiv3r Move count is definitely lower, there are more edge pieces to choose from. Regular cross is ~7 moves whereas this uses about 5. F2L can't possibly be any less efficient. One looking is easily possible. Anything else?
Has this been proposed before?
1. 3 cross edges, last one is any misoriented U-layer edge (5 moves)
2. F2L-1 (20 moves)
3. Last pair whilst ensuring 3 U-layer edges are unoriented (~7 moves using 41 "new" algs, or ~10 moves with 2 "new" algs)
4. COLL (10 moves)
5. L5E with the easiest EO case...
I don't believe that is correct due to the fact that corners have more possible orientations and therefore more ways to be unsolved, if that makes sense.
Hi all,
I'd just like to let everyone know that something personal has come up recently and I will be unable to make any sort of progress in any methods. I will no longer be replying to PMs either or to any of the threads. I should be back soon :)
You mean what these mean? --> (x/y)
x is the number of moves required for the step.
y is the total number of moves so far after this step.
That 2x2 method looks phenomenal!! I strongly recommend you develop it! I would definitely use it.
Your movecount would be roughly:
DFR + EO: 5
COLL: 10
L5EP: ~11 (according to this)
Total is 26.
This method would have 54 algs. Although you might as well use VH:
VHLS: 9
COLL: 10
EPLL: 7
Total is 26 too, but only 46 algs.
My method's (estimated) stats:
Orient 3 U-layer corners: 4
CP + FR: 9...
Yea so VOP is sorta like the equivalent of what I'm doing except for 2x2. Also, I'm making better algs, I'll post them in a separate thread once I'm done.