The Nautilus method has received a lot of optimizations.
The last triple step and last layer are now performed in an edge in front (EIF) hold by default. This grip provides much better ergonomics. The website has been updated to teach in EIF for those two steps.
All of the last triple and 2...
Looks like you got it. For your question about AUF, you don’t necessarily have to AUF unless it personally helps you to for recognition or if its the correct AUF before executing the alg. With practice the full L5E case can probably be predicted while solving the corners, making it even less...
If the DF edge is on the U layer, you find the two edges that belong in the two slots to the left and right of it (the slots between the corners). For DF edge being permuted it means in its correct position but either oriented or misoriented. The tabs refer to the locations of the two left and...
I don't why the conversation shifted to intuitive LL. And it's not like using algs for LL is bad. All of the top solvers use algs. If you want the fastest, shortest, and most ergonomic last layer solutions, it is probably best to use algs.
A 1x1x3 and solving the other two corners is equivalent to CLL+1. All four corners and one edge are solved. The system that I used to develop it could also be used for Platform and various other ideas that you've posted. I developed a program called Union Creator just for these kinds of steps...
I have documented ZBLL recognition that uses only the visible stickers within the UF and UR bars. So the UBL corner, UB and UL edges, and the LUF and BRU stickers are never involved. Some benefits:
Less sticker scanning than other recognition systems.
Fewer stickers on average involved in the...
Using the Gradient Cube concept, I get a 3x3 with 20 stickers as the minimum. Can this be reduced any further? There are multiple solutions unless following the rule that the solution must be the original known scheme. This one is optimized for minimizing the number of different colors on each...
I like some of the ideas here.
One standout trait of Petrus is reduction after 2x2x3. There's EO in the current Petrus form, and in the past Lars was also permuting the corners to be <U, R> solvable. After these reductions the rest is solved. For big cubes of all sizes I feel like the Petrus...
The site has received two major updates.
All applets are now Twisty Player. This provides a more consistent look among the various types of puzzles. It also produces better site performance.
In text citations are now superscript and clickable. Clicking a citation brings you to the reference at...
I think I agree. I have grown tired of the negativity that the internet has turned into. For a related example, there is another forum in a different hobby that I frequent. On that forum, the members react to messages that they disagree with, or want to make fun of, by adding a laugh emoji. If...
Since the start of the widespread adoption of CFOP in the early 2000s, the method has continually evolved and has reached a point where it goes beyond the initial steps. Top solvers no longer follow the rigid steps of Cross > 4 F2L pairs > OLL > PLL. More specifically, the FOP part of CFOP has...
My way of looking at classification has always been based on shapes. When I started method development in 2006 I saw the main shapes of CFOP, Roux, and Petrus as Cross, F2B, and 2x2x3. So I searched for a nice shape of my own. After a lot of ideas and email exchanges with Gilles Roux I had the...
I would like to go, but it's pretty far from me. It would be great to have pictures to use on cubinghistory.com, specifically the page linked below. Maybe if anyone else here goes they can take high quality photos and I will provide credit on the site. Or maybe @KrugerStToyAndTrainMuseum could...