Avoiding OLL and PLL parity

UB

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Hello Guys
I came across this topic and just to give it a try, I tried this method and my use of OLL and PLL parity has reduced and it has cut 15 off my avg. (currently avg 1:45 min)


But still sometimes I use Parity algs when it is inevitable :( and my OLL parity is heck slow....
 
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>How to avoid OLL parity
>Doesn't work every solve

Are you kidding me? -_-

Happened with me, but is helpful. Earlier after doing f2l if I had 1 edge oriented, I used to use OLL parity 3 times and solve the OLL, but now I do this method and do OLL Parity once and my OLL is done :)
Pretty Handy Method :)

Hey LACuber, waiting for your next video. You 24x7 on internet ??
how does this avoid parity?
edit: ninja'd
 
Happened with me, but is helpful. Earlier after doing f2l if I had 1 edge oriented, I used to use OLL parity 3 times and solve the OLL, but now I do this method and do OLL Parity once and my OLL is done :)
Use OLL parity three times?

EPIC NOOB!!
Confirmed

Serious suggestion: learn how to deal with parity in big cubes, and this is basically it.

Also, the top right graphic in the thumbnail of the video is completely wrong, you can't swap the edges like that via turning or disassembling.
 
Happened with me, but is helpful. Earlier after doing f2l if I had 1 edge oriented, I used to use OLL parity 3 times and solve the OLL, but now I do this method and do OLL Parity once and my OLL is done :)
Pretty Handy Method :)

Hey LACuber, waiting for your next video. You 24x7 on internet ??

Well, this is the normal OLL method, you were just doing it wrong before.

The MoYu Weisu review is coming soon, why don't you subscribe to not miss it?
 
Well, this is the normal OLL method, you were just doing it wrong before.

The MoYu Weisu review is coming soon, why don't you subscribe to not miss it?
I am already subbed... so how to solve the oll and pll in a 4x4 cube ??

Use OLL parity three times?


Confirmed

Serious suggestion: learn how to deal with parity in big cubes, and this is basically it.

Also, the top right graphic in the thumbnail of the video is completely wrong, you can't swap the edges like that via turning or disassembling.

So how to solve the 4x4 oll and pll with doing the oll and pll from a 3x3 cube
 
I am already subbed... so how to solve the oll and pll in a 4x4 cube ??

So how to solve the 4x4 oll and pll with doing the oll and pll from a 3x3 cube

Here's how you do it (easiest way - pretty much what you're doing right now):
  1. Perform OLL parity if an odd number of edges are oriented
  2. Perform the OLL algorithm
  3. Perform PLL parity if the case does not belong in PLL
  4. Perform the PLL algorithm

As for the thumbnail - try cycling the edges according to your diagram...
 
There are OLL Algs and PLL algs for 4x4 ??
Can someone refer me to a website ?? for the algs

And Brian: Thanks, I think I did understand a little what you said :)
 
There are OLL Algs and PLL algs for 4x4 ??
Can someone refer me to a website ?? for the algs

And Brian: Thanks, I think I did understand a little what you said :)

You just use the last layer algs as you do for a 3x3, because all the centers and edges are paired up to basically simulate a 3x3.
 
Here's how you do it (easiest way - pretty much what you're doing right now):
  1. Perform OLL parity if an odd number of edges are oriented
  2. Perform the OLL algorithm
  3. Perform PLL parity if the case does not belong in PLL
  4. Perform the PLL algorithm
I find that recognition is easier and faster to do it as 4LLL:-
  1. Perform one of two OLL parity algs resulting in EO
  2. Perform OCLL
  3. Perform CPLL
  4. Perform EPLL with extra algs for parity cases
See these: OLL and EPLL.

Sometimes of course an easy-to-recognise OLL or PLL pops up and there's no need for 2-look, which is great, but if not, I'd rather do the above with no pause than waste 1-2 secs trying to recognize a parity-struck PLL (and maybe getting it wrong).
 
I find that recognition is easier and faster to do it as 4LLL:-
  1. Perform one of two OLL parity algs resulting in EO
  2. Perform OCLL
  3. Perform CPLL
  4. Perform EPLL with extra algs for parity cases
See these: OLL and EPLL.

Sometimes of course an easy-to-recognise OLL or PLL pops up and there's no need for 2-look, which is great, but if not, I'd rather do the above with no pause than waste 1-2 secs trying to recognize a parity-struck PLL (and maybe getting it wrong).

Good point, I just do PLL parity if I don't see a PLL case. I don't quite understand your first step, would you care to elaborate?
 
I don't quite understand your first step, would you care to elaborate?
If you have a non-OLL parity case, do normal OLL for steps 1+2, or just orient the edges with F/f sexy F'/f'. If you have parity, you can orient edges through either the OLL parity alg or B' R' OLL parity R B. That's one look to orient all the edges.
Mark, you could also combine steps 2 and 3 with COLL, which is a useful alg set to learn. Just a suggestion :)
 
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