Dene
Premium Member
Yea sorry I was writing that on my phone while in transit and couldn't be bothered to be more detailed.
Before going into detail I'll quickly reinforce what we all know: we attempt to achieve fairness for all competitors by giving them the same scrambles as often as possible.
Now what I meant by "meaningful"...
Ok so the scramble is just bunch of turns with no particular scrambled state being aimed for, therefore any random turns would be sufficient to achieve what we need, i.e. a well scrambled puzzle. I believe we also do the same for 4x4 through to 7x7(?). The current regulations already put 6x6 and 7x7 to the side, and the reason for this I guess is because screwing them up is easy, and dealing with that is impractical. However in saying that, if the risk of a competitor gaining an unfair advantage was significantly increased by not using the same scramble, I'm sure it wouldn't be allowed, as fairness is the ultimate target (although we supposedly have to remain method neutral... that's a whole different can of worms I'm not going to open). With 4x4 and 5x5, the chance of fairness coming out of balance is much greater, as a different start could have a strong influence on the overall solve, and the practicability of avoiding this by re-scrambling one done improperly isn't an issue.
So coming back to what I meant by "meaningful"... I don't think there is much space for an "easy" scramble on megaminx. That is, I don't think a different scramble is going to result, in any obvious way, in a significant change in the final result. Couple this with the fact that the scramble itself is just a bunch of turns with no specified goal, and I think there is no "meaning" or "justification" for enforcing the exact scramble (because fairness is not significantly compromised, but practicability is).
I guess I'm not really remaining "method neutral" like I should be, although I haven't tried to and I don't really care
Before going into detail I'll quickly reinforce what we all know: we attempt to achieve fairness for all competitors by giving them the same scrambles as often as possible.
Now what I meant by "meaningful"...
Ok so the scramble is just bunch of turns with no particular scrambled state being aimed for, therefore any random turns would be sufficient to achieve what we need, i.e. a well scrambled puzzle. I believe we also do the same for 4x4 through to 7x7(?). The current regulations already put 6x6 and 7x7 to the side, and the reason for this I guess is because screwing them up is easy, and dealing with that is impractical. However in saying that, if the risk of a competitor gaining an unfair advantage was significantly increased by not using the same scramble, I'm sure it wouldn't be allowed, as fairness is the ultimate target (although we supposedly have to remain method neutral... that's a whole different can of worms I'm not going to open). With 4x4 and 5x5, the chance of fairness coming out of balance is much greater, as a different start could have a strong influence on the overall solve, and the practicability of avoiding this by re-scrambling one done improperly isn't an issue.
So coming back to what I meant by "meaningful"... I don't think there is much space for an "easy" scramble on megaminx. That is, I don't think a different scramble is going to result, in any obvious way, in a significant change in the final result. Couple this with the fact that the scramble itself is just a bunch of turns with no specified goal, and I think there is no "meaning" or "justification" for enforcing the exact scramble (because fairness is not significantly compromised, but practicability is).
I guess I'm not really remaining "method neutral" like I should be, although I haven't tried to and I don't really care