IAssemble
Regular
You may have already seen the LEGO MultiCuber robots solving physical cubes from 2x2x2 thru 7x7x7.
However, the algorithm developed for this series of robots was designed to be able solve arbitrary size cube limited only by memory and time.
The algorithm generates solutions consisting of turns of blocks of consecutive layers inwards from one of the faces (rather than, for example, single layer slices) to match the mechanical capabilities of the MultiCuber robots.
Here is a video of the program written to develop and test the algorithm showing a scramble and solve of a 1001 x 1001 x 1001 virtual cube in 13,657,852 turns, averaging a little over 2 turns per piece.
I'll leave you to calculate the effective tps for the graphical rendering (which is somewhat "less than optimal")
Enjoy
P.S. anyone care to try a reconstruction if I provide the scramble? LOL
However, the algorithm developed for this series of robots was designed to be able solve arbitrary size cube limited only by memory and time.
The algorithm generates solutions consisting of turns of blocks of consecutive layers inwards from one of the faces (rather than, for example, single layer slices) to match the mechanical capabilities of the MultiCuber robots.
Here is a video of the program written to develop and test the algorithm showing a scramble and solve of a 1001 x 1001 x 1001 virtual cube in 13,657,852 turns, averaging a little over 2 turns per piece.
I'll leave you to calculate the effective tps for the graphical rendering (which is somewhat "less than optimal")
Enjoy
P.S. anyone care to try a reconstruction if I provide the scramble? LOL
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