MCPOP method: (M-Slice, Corners, Place Edges, Orient Edges, Permute Edges)

How fast do you think this method could be?

  • Sub-20

    Votes: 6 26.1%
  • Sub-30

    Votes: 7 30.4%
  • Sub-45

    Votes: 5 21.7%
  • Beginner method

    Votes: 5 21.7%

  • Total voters
    23

BPM

Member
Joined
Aug 14, 2012
Messages
19
Hi. This is my first post here at speedsolving.com. I'm a cuber that just wants to find new ways to do things (no matter how useless it is)


This is an experimental method. I'd like some feedback if it can be AT LEAST sub-30.

Step 0: Orient and move to D-layer white corners

This is done intuitively. Don't worry about position, just make sure white is on D.

Step 1: E-Slice

Solving this is mostly intuitive, but you can place edges with U R U' R' L F L' or F' U2 F U2 R U R'

Step 2: Corners

This is done in several steps.

2a: Orient U-layer corners

This is simple. Just use your COLL algs here.

2b: PBLC (Permute Both Layer's Corners)

This is done Ortega-style.

So far, I have 2 Algs for this step, but I'll add more if this gains intrest.

Adj swap UfR-UBR

U R U' R F2 R' U R F2 R2

Diag Swap UFR-UBL

U R U' L U2 R' U L2 U R' D2 R U' L (Y-Perm works here too if you're faster at it)

And then 3-cycles are useful as well.


Step 3: Place edges:

I haven't studied this too much, but I have 1 alg for this.

Swap UF-DF and UR-DR

R2 F2 R2 F2 R2 F2

Step 4: ELL on both layers.

Just do one of the algs listed here: http://www.speedsolving.com/wiki/index.php/ELL

If none of these algs apply, then do M2 U2 M2 and then solve as usual.

And you're done!

Variations:

Do ELL on both layers instead of step 4 and 5

Do a 1-look Alg instead of 2 E-Plls (working on this)

Comments and constructive criticism would be helpful.

Example Solve:

Scramble: F' D2 U2 L2 U2 L' U F U B2 F' D2 U2 L R2 D' B' L B2 F L2 R' F' D F

D-Layer Corners: U2 R2 B U' B'

E-Slice: U R U' R' L F L' y F' U2 F U2 R U R'; M' U M U2 y U R U' R' L F L' U2 y F' U2 F U2 R U R'

Orient Top Corners: y' r U R' U' r' F R F'

PBLC: U R U' L' U R' U2 L U' L' U L D' (L- Perm, my favorite for 2-corner switch)



ELL-1: y M' U M' U2 M U M2 U M' U'

ELL-2: x2 y2 M' U M U M' U2 M' U M' U M U M' U M'
 
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2a: Place+Orient D-layer corners
This can be done using F2L algs.

Does that preserve the M slice ?

You can also do (R U R' U')2 R U R' to place a corner wrong, then solve it with a COLL algorithm.

Does that preserve the M slice ?

2b: Orient U-layer corners
This is simple. Just use your COLL algs here.

Does that preserve the M slice ?

2c: PBLC (Permute Both Layer's Corners)
This is done Ortega-style.

Does that preserve the M slice ?

U R U' R F2 R' U R F2 R2

This alg doesn't preserve tha M slice.

OK, I'll stop here. You obviously haven't even tried your method on a real cube.
 
Does that preserve the M slice ?



Does that preserve the M slice ?



Does that preserve the M slice ?



Does that preserve the M slice ?



This alg doesn't preserve tha M slice.

OK, I'll stop here. You obviously haven't even tried your method on a real cube.

I'm pretty sure he's talking about E from the steps that he wrote. ECPOP?!
 
You can also place two edges by their centers (Blue if F, B/R edge is UF, B/O edge is DF) then do F'.

Yes, although it's poorly worded, this seems to solve the E slice rather than the M slice. In which case the method works, but is largely suboptimal.
 
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Sorry, yes I do solve the E-slice first. I'm thinking it may be more optimal to solve white corners before placing E-slice edges. The old method took at least 44 moves for the white corners alone and this cuts it down to at max 28. For the record I HAVE tried my method on a cube, however it still needs to be tested more.

I have also decided ELL is faster than the method i'm doing (2 look instead of 4 look Both Layers)

I just call it the M-slice 'cause it's in the middle T_T call it a brain fart if you will. Will update method.
 
Using E layer-1 -> D corners-1 -> last corner and E layer edge -> CLL -> D edges -> ELL:

(32.18), 25.58, 27.16, 29.69, 24.10, 27.51, 25.72, (19.44), 22.40, 23.42, 28.99, 25.02 = 25.96

That's pretty good. We should have a contest to see who can come up with the best belt method.

Happy 3000th post!
 
Example solve up! Not the most optimal solve ever but let's see what happens.
 
L D2 L2 D2 F2 L' R2 F2 L2 R2 B' R2 U' R' F2 D2 B2 L2 U F2

R D' x' U R2 U' R2// 3 corners +SOME BELT (6/6)
S2 u U2 F' U2 F u2' F' U' F U' F R' F' R// Belt+last corner (15/21)
U r' U' R U' R' U2 r2 U R' U R U2 r' //ollcp (14/35)
D'U' M U2 M // stuff + fixed centers (5/40)
z2 M U M' // more stuff + stuff (3/43)
U2 D // setup (2/45)
r U R' U' M U R U' R' U // eo+stuff (10/53)
M' U2 M U' D2// finish (5/58)
 
L D2 L2 D2 F2 L' R2 F2 L2 R2 B' R2 U' R' F2 D2 B2 L2 U F2

R D' x' U R2 U' R2// 3 corners +SOME BELT (6/6)
S2 u U2 F' U2 F u2' F' U' F U' F R' F' R// Belt+last corner (15/21)
U r' U' R U' R' U2 r2 U R' U R U2 r' //ollcp (14/35)
D'U' M U2 M // stuff + fixed centers (5/40)
z2 M U M' // more stuff + stuff (3/43)
U2 D // setup (2/45)
r U R' U' M U R U' R' U // eo+stuff (10/53)
M' U2 M U' D2// finish (5/58)

Uhm... Stuff method?
 
I like ben's idea and I now do D-corners-1/Belt-1/Final F2L/2-look CLL/D-layer edges/ELL

Will post times and update thread. I will give credit.
 
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