Square-1 BLD

I'm not sure anyone "can solve the square-1 blindfolded", I consider that the ability to do it consistently. The one time I tried, I got a shape close to double-square, that was crucial to succeed because I don't have a complete method (or maybe I somewhat did but it would've required a lot more mental tracing to get to cube shape). So I've done it, but I wouldn't say I can do it. Don't know about the others, I haven't heard about a method that doesn't require to learn a lot of data. If you can invent one and make it easy, you'd get famous (not saying it's necessarily hard, I haven't thought enough about it).
 
The best thing is probably memorizing the permutation of the 6-corner shapes, speed BLD into them, and then 3-cycle/2-cycle/whatever inside cube shape. I was so going to do this, until I gave up on Square-1.

Good luck; it's not at all impossible.
 
Lucas, i don't really understand, maybe I'm just reading it wrong but do you mean memorize what the algorithms to get it from a "star" to a square do to the pieces? if that's the case what about getting to a "star" . It will take alot of memorization and knowing where the pieces are after you get it into a square will be hard.

I will do it!:D
 
Okay good. i'm just trying to start from a solved state, perform the alg, and then see what it does but that's really hard. I'll just keep working on and I hope I get it!
 
I'm pretty sure I figured out a way to memorize where the pieces go on the star to cube algs. I'm going to post it here and see how you like it.

Step 1: Starting from the top left(as in to left of the middle slice) memorize the pieces as a letter-number combination
cube0.gif

The corner on the top left of the tulip is T1, the edge piece below it is T2, and so on, all the way up to T10(for the top)


Step 2: Use Letters for the pieces in the square shape(for example the BLU corner would be the Back Left Up corner) FU would be the Front Up edge. You would then memorize what pieces go where for example the T1 piece might go to FRD. (this is just an example, I'm not sure where it actually goes.)

Step 3: rerun where the pieces go until you think you have it.
T1 to FRD, T2 to DL, T3 to UB, and so on.

Step 4: know whether this algorithm flips the middle layer or not.

Step 5: Execute the algorithm

All ideas would be greatly appreciated.

NOTE: the algs would do the same thing every time, therefore memorizing where the pieces go could be like memorizing PLL algs (really long PLL algs, for that matter)

Another note: This would also be done for the bottom

Yet Another Note: I have a very, very short memory, therfore I do not do BLD. I would greatly appreciate people to test this method out and tell me how it goes.
 
As for the CP step, I noticed that the alg / (3,-3) / (3,0) / (-3,0) / (0,3) / (-3,0) / Switches two Corners as well as two edges. I really don't want for people to have to memorize more algs, so should I just tell them to perform the alg and then perform the parity alg. or should I make up new algs?
 
I'm starting to think that maybe it wouldn't be all that impossible to learn all the data. It seems like you could put each piece's start-to-destination locations in a single letter pair, using a scheme something like the one Dorsenstein suggests, with some work. If I were to put 4 images at each of my Roman Room locations (instead of my usual 3), since after all it would be a long-term memorization, I would be able to put 2 possible starting arrangements in each room. Right now I have just 15 rooms, but with 33 rooms, I could have room for 65 possible starting arrangements, which if I remember correctly is the number of possible starting arrangements not including mirrors.

So basically by using my current memo scheme to store the data, it wouldn't be that big of a stretch. If I went with Stefan's suggestion of allowing tracing one move by hand, it would fit easily in my memory scheme.

Of course, there would still be the matter of organizing the different positions in a way so I could find them, and then remembering the single "proper" algorithm to do each one. But those don't seem completely insurmountable.

It does seem like a lot of work, but now that I think about it, it really doesn't seem impossible. Am I missing something?

Edit: It took me a couple of years, but I finally got around to it. My method is here:
http://skarrie.se/square1blind/

I can sub-10 square-1 BLD consistently now with this method. Sub-5 should be very easy to get to.
 
Last edited:
Okay Stefan. Well, I think my method is a pretty good Idea and Mike Hughey's
memorization scheme is superb, those two combined would make it somewhat manageable.

By people I mean the people that want to solve a square-1 blindfolded.
 
By people I mean the people that want to solve a square-1 blindfolded.
I know. I just think there pretty much aren't any.

Back when I was trying to find a reasonable method, I looked at the shape graph and tried a greedy approach to decide which shapes to learn. I think there's a shape that has 17 neighbour shapes, so that's one that should probably be learned. I don't remember how far I got with the analysis, though.
 
As for the CP step, I noticed that the alg / (3,-3) / (3,0) / (-3,0) / (0,3) / (-3,0) / Switches two Corners as well as two edges. I really don't want for people to have to memorize more algs, so should I just tell them to perform the alg and then perform the parity alg. or should I make up new algs?

T-perms and Y-perms. :P
 
Back
Top