The 3x3x3 Example Solve Thread

F2 L' U B' R (2x2x2)
R' U L' R B2 U Rw' F2 U' F' (siamesse XX cross minus 1 cross edge)
U2 R U' R' F' U' L F (XXX cross)
U L U' L' y R' U' R (last slot)
R' F2 R U2 R U2 R' F2 U' R U' R' (CLL + 1 edge)
U' R' U' R U M U' R' U Rw U' (L3E)

next - U F' R' U' F U' R' B R B D' B' U2 F U2 R' F' D F' L' D' F2 L F2 L2
 
R D' U' F' U (2x2x2 5)
r2 U F' R U2 R' (2x2x3 6)
L2 d R' F R (f2l-1 5)
U' R U' R' d R' U R (f2l 8)
y2 l' U2 L U L' U l (oll 7)
U2 R' U2 R U R' U2 z U R' D R U' (pll 12)
=freefop~43 lol lame

D B2 U' D' R2 D2 B2 L D' U R' U B D U' R' F R' D L2
 
Next: D F2 D' R2 F2 D2 L2 R2 B2 R2 U L' U B' D2 U2 L2 U B' L F

y x // insp
R2 F2 U' R // 2x2x2
D' r U F L F2 d2 // 2x2x3
R' F' U F2 R' F' // EO
R2 U R' U R U' R' U // LS
z' y R' U R' U2 R' U2 R U' R' U' R U R U' R // ZBLL
alg.garron
40 HTM


But I was ninja'ed half way through...

next - U F' R' U' F U' R' B R B D' B' U2 F U2 R' F' D F' L' D' F2 L F2 L2

x2 // insp
F' L' R F2 D R' D' // xcross
L U2 L2 U' L // pair 2
R U R' U L U2 L' U2 L U2 L' // pair 3
U2 y' R' U R U' l U' R' U // EOLS
x y' R L U2 L' R2 U L U' R2 U2 L' U R' // ZBLL
alg.garron
45 HTM

Next: D2 B2 D2 R2 D' R2 L B' L F' B L2 R' F2 L2 F' B2 R' L B' L F' L B' L'
 
Scramble: D2 B2 D2 R2 D' R2 L B' L F' B L2 R' F2 L2 F' B2 R' L B' L F' L B' L'
XCross: L F2 D2 F' L2 x' U2 L D2
F2L 2: y R U' R' U R' U' R
F2L 3: U' L' U L U2 y' R U R'
F2L 4: U' R' U R' F R F' R
OLL: U' r U R' U' r' F R F'
PLL: x R2 D2 R U R' D2 R U' R
Next: F2 D2 U2 F2 D2 L2 U' L2 U B' F' L' D B' D2 B' L R' F' L'
 
EOLine: x2 U B D2 L F R' D (7)
Left: R' U R2 U2 R' U2 L' U' L2 U2 R U R' U L (15,22)
Right: R U R U' R U R' U R U2 R' U2 R2 U R U R' U' R U R' U2 R (23,45)
OCLL: R' U' R U R' U2 R (7,52)
PLL: U E perm (17,69)

B L' D' F L2 B R' F B L' D2 F2 D2 R' L2 U2 R F D' R D2 L D' B2 L
 
How I am going to speedsolve with Roux in the near future hopefully.
scramble: D F2 D' R2 F2 D2 L2 R2 B2 R2 U L' U B' D2 U2 L2 U B' L F

xy2 // Inspection
UrD // BL block 3
U'R'U'r'F'rU'r //FL pair+ FR block 8,11
URU2Mr'U'r //BR pair 7,18
F'rUr'U'r'Fr //CMLLEO 8,26
UMU'M' UMU2M' U'M2U2M2 //LSE 13,39

next: F2 U' L2 D B2 R2 F2 R2 D2 U F2 L F2 L2 B' U B' F' D' B F
 
EOLine: x2 U B D2 L F R' D (7)
Left: R' U R2 U2 R' U2 L' U' L2 U2 R U R' U L (15,22)
Right: R U R U' R U R' U R U2 R' U2 R2 U R U R' U' R U R' U2 R (23,45)
OCLL: R' U' R U R' U2 R (7,52)
PLL: U E perm (17,69)

nice eoline, but no offense; that's just way too many moves for zzf2l. 45 should be more than enough for your whole solve.

after your eoline, why not just do [L R' U] to form a square? that's 3/10 of both blocks that you can build in 3 moves. afterwards theres a 6 move orange-blue square, if you can find it.

always keep your eyes open for d-face-edge corner-edge pairs. you have a strong bias for f2l pairs, and i think that's hindering your move count.
 
nice eoline, but no offense; that's just way too many moves for zzf2l. 45 should be more than enough for your whole solve.

after your eoline, why not just do [L R' U] to form a square? that's 3/10 of both blocks that you can build in 3 moves. afterwards theres a 6 move orange-blue square, if you can find it.

always keep your eyes open for d-face-edge corner-edge pairs. you have a strong bias for f2l pairs, and i think that's hindering your move count.

Thanks. I know my zzf2l is extremely inefficient. :( I totally agree with you, but how can you look for d-face corner edge pairs during a speedsolve? I just don't really know how to look ahead for those types...
 
From Mistar Lau: F2 U' L2 D B2 R2 F2 R2 D2 U F2 L F2 L2 B' U B' F' D' B F

x2
F' R D' y // 222
B' U' R' U B U' R2 // 223
F M' U M // EO
y' U R' U R2 // F2L1
U' R U2 R' U' R U R' // F2L2
U R U2 R' U2 r' F R F' M' // COLL
U' M2 U' M' U2 M U' M2', AUF// EPLL

R' U' B L U' B U R' B L R' L' B L R' B R' L U L' R U L B' U'
 
Thanks. I know my zzf2l is extremely inefficient. :( I totally agree with you, but how can you look for d-face corner edge pairs during a speedsolve? I just don't really know how to look ahead for those types...

ya, if you see one of your cross pieces (white-orange or white-red in your case) in the U layer, and one of your f2l corner cubies on the D layer, just align the U layer so the cross piece is at either UF or UB, perform an R,R',R2,L,L', or L2 to attach that corner to the d-layer edge properly, and then attach that to the correct E-slice edge. it sounds like it's difficult only because im terrible at explaining. however, this capacity to select between f2l and d-layer pairs is another reason why zz>fridrich.
 
I know its a pyraminx scramble but I'm gonna do it on 2x2 because pyraminx is lame.

Scramble: R' U' B L U' B U R' B L R' L' B L R' B R' L U L' R U L B' U'
1lookortegalol: x2 R U' R U' R U R' U L F' R U2 R' U R' F'

Next: L2 F2 R2 F2 U F R' L' F2 R' B' F2 R2 D' R U B U' L U L F2 U' L2 U L2 F2 U D2 F' U' L F2 D2 B2 U2 R' B2 R U2
 
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Next: L2 F2 R2 F2 U F R' L' F2 R' B' F2 R2 D' R U B U' L U L F2 U' L2 U L2 F2 U D2 F' U' L F2 D2 B2 U2 R' B2 R U2

U' F2 D' R' U' // 2x2x2
L' F' D F' D F' // 2x2x3
z2 U R2 F' U2 F2 R F' // EO
R' U2 R' U2 R2 U2 R' U // LS
z' y R D' R' U R2 U' R2 U' R2 U2 R' D R' U' // ZBLL
alg.garron
40 HTM

Next: F R' F U2 L2 D2 B2 F D2 U' B2 F' R2 D2 R2 L D2 R2 L F' R' F2 D2 B2 F'
 
Scramble: F R' F U2 L2 D2 B2 F D2 U' B2 F' R2 D2 R2 L D2 R2 L F' R' F2 D2 B2 F'
XCross: y D B' R U L' U z2 y R U' R' L'
F2L 2: d' R2 F R2 F'
F2L 3: y D R' U R D' R' U' R
F2L 4 + forced OLL skip: R U2 R' U R U R' U L' U2 R U R' U2 L
PLL: U R2 U' S' U2 S U' R2 U'
Next: D' F' L' D2 R D' U R L' U F' R' L2 F2 R2 D2 R2 B2 L2 F U2 F2 U' L F2
 
x2
EOLine: B' U D L2 F L D' (7)
Left: U' R U R' U2 L U2 L U R' U R' U' R U2 L (16,23)
Right: U R2 U2 R' U' R2 U' R U2 R' U2 R U R' U R U R' (18,41)
OCLL: F r U R' U' R' F R(8,49)
PLL:T Perm U' (15,64)

Bleh move count.

R2 F2 B L U' F2 L D' U' R' U F2 D' R' U R' U2 F L' B U' B2 F' U2 D'
 
R2 F2 B L U' F2 L D' U' R' U F2 D' R' U R' U2 F L' B U' B2 F' U2 D'

r D2 y R F L // xcross
U' R' U' R // pair 2
U R U R' U' L' U2 L // pair 3
U' F' U F U R U R' d R' U' R2 B' R' B // LS+ForceOLL
M2 u' M' u2 M' u' M2 U // PLL
alg.garron
42STM

Next: R F' L' B2 U' F' B R' U' R2 F2 U2 L' B' U' F2 U' R' L B U F D2 L2 F'
 
U F B2 D' B L' R' D' (eoline, really bad case 8)
R' U L U' L' U R L U2 L2 U2 L' U2 L U' L' U' R U2 R' U2 R U' R (speedsolve-minded zzf2l 24)
U2 R' U R2 D r' U2 r D' R2 U' R U (coll+auf 13)
really hard scramble=45 htm

U' B R L2 F' R' F2 L2 D2 F2 L2 F' R' L F' B U R B' R'
 
U' B R L2 F' R' F2 L2 D2 F2 L2 F' R' L F' B U R B' R'

X Cross: U' R B' y D' R D (6)
F2L 1: R U R' (3)
F2L 2: U L' U L y' L U L' (7)
F2L 3: R U R' U R U' R' (7)
OLL: U F R U R' U' F' U F R U R' U' F' (13)
PLL: L U2 L' U2 L F' L' U' L U L F L2 U (14)

Movecount: 50

*X cross was a total accident..*

Next: L2 D R2 F2 D' L2 U2 L2 U' L2 U2 B F' D' L U' B L D' L2 R'
 
x2 (lol)
B' D' R' U' F R' U2 R' D2 R' D M' B2 l (xeoline and pair setup 14)
L U2 R U R U2 R U2 R' U R U R' U' L' U2 L U2 L' U L U' L' (lol ouch f2l and ll edges 23)
x2 z' (lolololol)
R U R' D' R U' R' D (last layer lol 8)
=45 but fun

R2 L D' B' R D F2 U R F D2 F L' R' F2 L' R' F D' U2
 
I know its a pyraminx scramble but I'm gonna do it on 2x2 because pyraminx is lame.

Twas skoob, actually.

R2 L D' B' R D F2 U R F D2 F L' R' F2 L' R' F D' U2

y' x2
D' R U R' U2' R U' // 2x2x2
x' U R' U' R x' // 2x2x3
U' L2' U y' R U2 R' U' F2 // 3x-cross
U2 R U R' // 4th pair
U r' U' R U' l U' R' U l' U2 r // OLLCP
U M2' U' M' U2 M U' M2' U // EPLL

B2 U' B D' F' L2 B2 U D' L' U' L2 F2 U2 R2 U L2 B2 D' B2 U
 
x2
EOLine: B U' D F U L' R2 D (8)
Right: R2 U2 R' U R U' R2 U2 L U' L' U R (13,21)
Left:L' U2 L U L2 U2 L2 U2 L' U L U L' U L U' L' (17,38)
OCLL: F (triple sexy) F' (14,52)
PLL: R J perm (14,66)

B U' F2 U2 D2 R' L2 F2 U2 L D F D L2 R B' L2 U' R' U2 B' L' R2 D' F2
 
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