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The reconstruction thread

Done with the CFOP (revisited + all kinds of stuff)...if you need anything else, expect it to take a while

For the roux: What kind of steps should I put in, and what kind of skips should I put in? Also, what comparisons (like C+1/F2L)?
 
Done with the CFOP (revisited + all kinds of stuff)...if you need anything else, expect it to take a while

For the roux: What kind of steps should I put in, and what kind of skips should I put in? Also, what comparisons (like C+1/F2L)?

Very nice works a treat :tu For roux I would add CMLL, EO,EP and UL/UR skips as they can happen quite often in an average. I've never seen anything like a whole second or first block skip. As for comparisons and stats I would use the same format as the reconstruction I did above for Biggreen.

One thing I've forgot to mention is maybe the ability to change the turn type, like from STM to HTM. I've only just realized this means changing the way it counts moves but it's not a big issue.

I'll try this out with the next average I reconstruct (can't find any good ones atm :( ). The only problem I can see with reconstructing averages is I would have to input all the stats into the spreadsheet anyway since spreadsheet can calculate and average of 5/12. However I do like the fact it counts moves, I sometimes make mistakes with counting ETM and can lead to misleading stats.
 
Very nice works a treat :tu For roux I would add CMLL, EO,EP and UL/UR skips as they can happen quite often in an average. I've never seen anything like a whole second or first block skip. As for comparisons and stats I would use the same format as the reconstruction I did above for Biggreen.

That's exactly what I was thinking. As most roux solvers do, would the steps be square, block, square, block, cmll, eo, ul/ur, l4e?

One thing I've forgot to mention is maybe the ability to change the turn type, like from STM to HTM. I've only just realized this means changing the way it counts moves but it's not a big issue.
This really isn't a big deal. Right now it literally just counts how many times a single turn shows up, so all I'd have to do it double the slices to get HTM.

I'll try this out with the next average I reconstruct (can't find any good ones atm :( ). The only problem I can see with reconstructing averages is I would have to input all the stats into the spreadsheet anyway since spreadsheet can calculate and average of 5/12. However I do like the fact it counts moves, I sometimes make mistakes with counting ETM and can lead to misleading stats.
I could probably make something like this on a separate webpage, but this could be somewhat tricky.
 
Hey everyone, this has been killing me for ~30 minutes. I finally got a sub 9 single but am unable to find the solution. (I found it once but couldn't do it again to reconstruct)

F2 B U2 F2 B D2 R U' D R' U F' B' L' F D' U F2 R' B F' L' D U' F'

2x2: y x2 L' R2 D (maybe R2 L' D)
xcross: not sure, probably R' F R combo.
2nd pair: not sure
3rd pair: not sure
4th pair: (RB pair) I think R U' R' U2 R U' R'
OLL: R' U' R' F R F' U R
PLL: AUF

The 2nd or 3rd pairs alg was r' U' R U M' (I think it was the GO pair)

Not expecting too much, really just storing this for me to work on at a later time.
 
Last edited:
@Zcuber

"
Scramble:

// Inspection
// Square (0/0)
// Left Block (0/0)
// Square (0/0)
// Right Block (0/0)
// CMLL (0/0)
// EO (0/0)
// UL/UR (0/0)"

Youre missing the last one! :O

you forgot to put : // L4E (0/0)

Its not on the rpgroux.
 
@Zcuber

"
Scramble:

// Inspection
// Square (0/0)
// Left Block (0/0)
// Square (0/0)
// Right Block (0/0)
// CMLL (0/0)
// EO (0/0)
// UL/UR (0/0)"

Youre missing the last one! :O

you forgot to put : // L4E (0/0)

Its not on the rpgroux.
Whoops forgot to change the number of steps when I redid it from CFOP to Roux... (All I had to do was change 9 to 10)

All fixed now :)

For anyone wondering what RPG stands for: It's Reconstruction Post Generator

Scramble:

// Inspection
// Square (0/0)
// Left Block (0/0)
// Square (0/0)
// Right Block (0/0)
// CMLL (0/0)
// EO (0/0)
// UL/UR (0/0)
// L4E (0/0)

Code:
[b]Step	Time	STM	STPS	ETM	ETPS[/b]
[color="red"]Total	0.00	0	NaN	0	NaN[/color]

Lblock	0	0	0	0	0
Rblock	0	0	0	0	0
CMLL	0	0	0	0	0
L6E	0	0	0	0	0

[b]Step		Time	STM	ETM[/b]
Lblock/F2B	NaN%	NaN%	NaN%
Rblock/F2B	NaN%	NaN%	NaN%
F2B/Total	NaN%	NaN%	NaN%

CMLL/L10P	NaN%	NaN%	NaN%
L6E/L10P	NaN%	NaN%	NaN%
L10P/Total	NaN%	NaN%	NaN%
 
Last edited:
After trying the RPG on an average of 5 for the first time there's a few things that could be fixed/changed.

1. When changing STM to HTM, STPS does not change to HTPS.

2. It would be much easier if we input the whole F2L time instead of F2L 2-4. I had to take the F2L time and minus the C+1 to get F2L 2-4. Would be easier to enter the whole F2L time first time round.

3. There could be a box to input the total solve time. With this the stats can figure out the LL time by doing "total time - F2l time". It just means I don't have to use a calculator to figure out the LL time. A bit fussy I know but It makes things much easier.

4. When the stats calculates the F2L Time, I sometimes get somesort of rounding error where the value is many decimals long. See here, This could be solved by adding in what I said in #2

5. The scramble part of the post should be next to the closed bracket above. Would look like "
Scramble:" also the "/spoiler" tag should be directly next to the "/code" tag. This helps neaten things up and makes putting together an average easier.

That's about it. Normally a reconstruction might take me 8-10 minutes, that includes doing all the stats and typing in all the steps with my fail typing skills. This however made me spend about 5 mins on each of Tao Yu's solves so it only took me about half an hour :D
 
After trying the RPG on an average of 5 for the first time there's a few things that could be fixed/changed.

1. When changing STM to HTM, STPS does not change to HTPS.

2. It would be much easier if we input the whole F2L time instead of F2L 2-4. I had to take the F2L time and minus the C+1 to get F2L 2-4. Would be easier to enter the whole F2L time first time round.

3. There could be a box to input the total solve time. With this the stats can figure out the LL time by doing "total time - F2l time". It just means I don't have to use a calculator to figure out the LL time. A bit fussy I know but It makes things much easier.

4. When the stats calculates the F2L Time, I sometimes get somesort of rounding error where the value is many decimals long. See here, This could be solved by adding in what I said in #2

5. The scramble part of the post should be next to the closed bracket above. Would look like "
Scramble:" also the "/spoiler" tag should be directly next to the "/code" tag. This helps neaten things up and makes putting together an average easier.

That's about it. Normally a reconstruction might take me 8-10 minutes, that includes doing all the stats and typing in all the steps with my fail typing skills. This however made me spend about 5 mins on each of Tao Yu's solves so it only took me about half an hour :D
1) That's just on the text end, not the actual calculation.
2) Easy, all I have to do is make it subtract the C+1 time from it and it works the same
3) Same as 2
4) I've set all the times and TPS to round to the 2nd secimal
5) Easiest of all of them

All 5 of the things you mentioned have been fixed on RPGCFOP. I'll get around to RPGRoux and fix the same things later
 
Yayyyyy first ever full reconstruction! :D

Scramble: R2 B2 D' F2 U R2 L2 F2 U' F2 D' B L D2 F L' D L U' R D U2

// Inspection
D2 R D // Square (3/3)
z' y x' R2 U R2 U' R U' x' U x // Left Block (7/10)
R2 U r U R' U R' U' M2' U2' R U' R2' // Square (13/23)
U' R M' U' r' U r // Right Block (7/30)
U R B' U R' B' R U' R' B // CMLL (10/40)
// EO (0/40)
U' M2 U' M' U2' r' R U2' M2' // UL/UR (9/49)
U' M' U2 M' U2 M2 // L4E (6/55)
alg.garron

Code:
[b]Step	Time	STM	STPS	ETM	ETPS[/b]
[color="red"]Total	16.18	55	3.40	60	3.71[/color]

Lblock	3.09	10	3.24	15	4.85
Rblock	5.24	20	3.82	20	3.82
CMLL	3.13	10	3.19	10	3.19
L6E	4.72	15	3.18	15	3.18

[b]Step		Time	STM	ETM[/b]
Lblock/F2B	37%	33%	43%
Rblock/F2B	63%	67%	57%
F2B/Total	51%	55%	58%

CMLL/L10P	40%	40%	40%
L6E/L10P	60%	60%	60%
L10P/Total	49%	45%	42%
Scramble: R2 D2 F2 R2 U L2 D' R2 D2 R2 F' R B R2 L B R' F2 R2 L

y' // Inspection
R' D' y R' U' // Square (4/4)
x' r' U // Left Block (2/6)
x2 L U R U2 R U' M2' U2' R' U R // Square (11/17)
U2 R U2 R' U' M' r U' R' U' R U R' U' x R' U R U' // Right Block (18/35)
M2 U r' R U' M2' // EO (6/41)
U2' r' R U M2 U // UL/UR (6/47)
r' R U2 M' U2 M2 // L4E (6/53)

Code:
[b]Step	Time	STM	STPS	ETM	ETPS[/b]
[color="red"]Total	12.51	53	4.24	57	4.56[/color]

Lblock	2.38	6	2.52	8	3.36
Rblock	6.24	29	4.65	31	4.97
CMLL	0	0	0	0	0
L6E	3.89	18	4.63	18	4.63

[b]Step		Time	STM	ETM[/b]
Lblock/F2B	28%	17%	21%
Rblock/F2B	72%	83%	79%
F2B/Total	69%	66%	68%

CMLL/L10P	0%	0%	0%
L6E/L10P	100%	100%	100%
L10P/Total	31%	34%	32%
Scramble: L2 D' F2 U F2 R2 B2 U' B2 L2 U' B L2 D2 R' D2 F2 R' B' D' L U'

z2 // Inspection
R U' R' U R L U' l' // Square (8/8)
R' U' R U R' U2 x U' L // Left Block (8/16)
U R U R U R' U' R2 U' R' U r' U' r // Square (14/30)
U2 R U2 R' U' r U r' // Right Block (8/38)
x R' U2 R' D2 R U2 R' D2 R2 x' // CMLL (9/47)
M' U M' U2 r' R U M' // EO (8/55)
U2 M2 // UL/UR (2/57)
U' r' R U2 M' U2 M2 // L4E (7/64)

Code:
[b]Step	Time	STM	STPS	ETM	ETPS[/b]
[color="red"]Total	12.87	64	4.97	67	5.21[/color]

Lblock	2.78	16	5.76	17	6.12
Rblock	4.16	22	5.29	22	5.29
CMLL	2.2	9	4.09	11	5.00
L6E	3.73	17	4.56	17	4.56

[b]Step		Time	STM	ETM[/b]
Lblock/F2B	40%	42%	44%
Rblock/F2B	60%	58%	56%
F2B/Total	54%	59%	58%

CMLL/L10P	37%	35%	39%
L6E/L10P	63%	65%	61%
L10P/Total	46%	41%	42%

Scramble: R2 U' R2 D' F2 D F2 R2 L2 F2 U R B' L B2 D2 U2 B R L2 U2

x z2 // Inspection
U' L2' // Square (2/2)
x' y r2 R2' U2 x U' // Left Block (4/6)
x' r' R U' R U R2 U' R2' // Square (8/14)
RUR'U' RUR'U' RUR' r' R // Right Block (13/27)
U' U' R U R' U R U2 R' U' R U2 R' U' R U' R' // CMLL (17/44)
r' R U' M' // EO (4/48)
U' r' R U2 r' R U // UL/UR (7/55)
U2' M' U2 M' // L4E (4/59)
alg.garron

Code:
[b]Step	Time	STM	STPS	ETM	ETPS[/b]
[color="red"]Total	11.70	59	5.04	63	5.38[/color]

Lblock	1.8	6	3.33	9	5.00
Rblock	4.56	21	4.61	22	4.82
CMLL	2.34	17	7.26	17	7.26
L6E	3	15	5.00	15	5.00

[b]Step		Time	STM	ETM[/b]
Lblock/F2B	28%	22%	29%
Rblock/F2B	72%	78%	71%
F2B/Total	54%	46%	49%

CMLL/L10P	44%	53%	53%
L6E/L10P	56%	47%	47%
L10P/Total	46%	54%	51%
 
Last edited by a moderator:
Video says 11.51 but it's actually 11.1
Scramble: R' B2 L U2 B' D' R L' U L U2 F2 R2 F2 U2 L2 U' F2 R2 D'

z2 // Inspection
U B L U2 L F' // Cross (6/6)
U2' R' U R // F2L 1 (4/10)
U L2 U2 L' U' L U' L U' L // F2L 2 (10/20)
U' R U2 R' y' U R' U' R // F2L 3 (8/28)
R U' R' // F2L 4 (3/31)
r' r U2 F R U R' U' R U R' U' F' // OLL (13/44)
R U R' U R' U' R' U R U' R' U' R2 U R // PLL (15/59)

Code:
[b]Step	Time	HTM	HTPS	ETM	ETPS[/b]
[color="red"]Total	10.79	59	5.47	60	5.56[/color]

Cross+1	2.31	10	4.33	10	4.33
F2L	6.08	31	5.1	32	5.26
LL	4.71	28	5.94	28	5.94

[b]Step		Time	HTM	ETM[/b]
Cross+1/F2L	38%	32%	31%
F2L/Total	56%	53%	53%
LL/Total	44%	47%	47%
Scramble: U D F U2 R L' D' R2 D' L' U' B2 R2 D R2 F2 U' D F2 U2

x y2 // Inspection
L U x' D L R2 // Cross (5/5)
U R' U2' R U' R' U R // F2L 1 (8/13)
U2' R U R' R U R' U' R U R' // F2L 2 (11/24)
y U R2 U2' R U R' U R2' // F2L 3 (8/32)
U2 U L U2' L' U' L U L' // F2L 4 (9/41)
U2 U l' U R' U' R2 x' U2 y l' U R U' // OLL (12/53)
x' R2 u R' U R' U' R u' R2 y' R' U R U2' // PLL (13/66)

Code:
[b]Step	Time	HTM	HTPS	ETM	ETPS[/b]
[color="red"]Total	13.61	66	4.85	72	5.29[/color]

Cross+1	2.24	13	5.8	14	6.25
F2L	8.55	41	4.8	43	5.03
LL	5.06	25	4.94	29	5.73

[b]Step		Time	HTM	ETM[/b]
Cross+1/F2L	26%	32%	33%
F2L/Total	63%	62%	60%
LL/Total	37%	38%	40%
Scramble: F2 D' R2 F' R' L U B2 D' F' L2 D2 R2 U' R2 U' F2 R2 D2

z2 // Inspection
U L' D' L2 F' D // Cross (6/6)
U' R' U' R U2' R' U R // F2L 1 (8/14)
U R U2 R' y' U R' U' R // F2L 2 (8/22)
R U R' U' R U R' U' R U R' // F2L 3 (11/33)
U' y' R U R' U' R U R' // F2L 4 (8/41)
U2 F R U R' U' F' U F R U R' U' F' // OLL (14/55)
R2 U' R' U' R U R U R U' R // PLL (11/66)

Code:
[b]Step	Time	HTM	HTPS	ETM	ETPS[/b]
[color="red"]Total	10.64	66	6.2	68      6.39[/color]

Cross+1	2.25	14	6.22	14	6.22
F2L	5.47	41	7.5	43	7.86
LL	5.17	25	4.84	25	4.84

[b]Step		Time	HTM	ETM[/b]
Cross+1/F2L	41%	34%	33%
F2L/Total	51%	62%	63%
LL/Total	49%	38%	37%
Scramble: B2 R F2 U' L' U2 R' U F B' R2 D2 R2 L2 B2 D F2 U' R2 U

z2 y' // Inspection
L R' U F2 // Cross (4/4)
y' R' U' R // F2L 1 (3/7)
U L U' L' U2 L' U L U' L' U' L // F2L 2 (12/19)
U2 R U' R' U' R U R' U' R U R' // F2L 3 (12/31)
y R' U' R U' R' U' R // F2L 4 (7/38)
U' R U2 R' U' R U' R' // OLL (8/46)
U R' U L' U2 R U' R' U2 R l R' r U' // PLL (14/60)

Code:
[b]Step	Time	HTM	HTPS	ETM	ETPS[/b]
[color="red"]Total	11.37	60	5.28	62	5.45[/color]

Cross+1	2.4	7	2.92	8	3.33
F2L	7.04	38	5.4	40	5.68
LL	4.33	22	5.08	22	5.08

[b]Step		Time	HTM	ETM[/b]
Cross+1/F2L	34%	18%	20%
F2L/Total	62%	63%	65%
LL/Total	38%	37%	35%
Scramble: R B R' F' B' U' B' L' F' R L' F' R2 U2 L2 U2 F2 B2 L2 D R2

x' // Inspection
D' U L x' R D' R D' // Cross (7/7)
U R' U' R U2' R' U R // F2L 1 (8/15)
U L' U' L y' U' R U R' // F2L 2 (8/23)
y U' L U' L' U L U L' // F2L 3 (8/31)
U R U' R' U R U' R' // F2L 4 (8/39)
U2 r U r' R U R' U' r U' r' // OLL (11/50)
U' U2' R2' u' R U' R U R' u R2 y R U' R' // PLL (14/64)

Code:
[b]Step	Time	HTM	HTPS	ETM	ETPS[/b]
[color="red"]Total	11.13	64	5.75	68	6.11[/color]

Cross+1	2.54	15	5.91	16	6.3
F2L	6.32	39	6.17	42	6.65
LL	4.81	25	5.2	26	5.41

[b]Step		Time	HTM	ETM[/b]
Cross+1/F2L	40%	38%	38%
F2L/Total	57%	61%	62%
LL/Total	43%	39%	38%
Code:
Step	Time	HTM	HTPS	ETM	ETPS	
Total[COLOR="red"]	11.1	63.33	5.5	66	5.71	[/color]
Cross+1	2.32	12.33	5.35	12.67	5.6	
F2L	6.48	39.33	5.56	41.67	5.86	
LL	4.86	25	5.07	26.33	5.41	
						
%		Time	HTM	ETM		
F2L/Total	58	62	62			
LL/Total	42	38	38
 
Last edited by a moderator:
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