Weekly competition 2012-01

2x2x2: (5.00) 4.02 3.72 (2.80) 4.21 = 3.98
3x3x3: (12.43) 13.00 (13.33) 12.59 12.44 = 12.68
comment: good average :)
4x4x4: (1:08.46) 1:05.96 (1:00.93) 1:05.68 1:02.59 = 1:04.74
comment: good!
5x5x5: 2:16.16 2:09.78 2:07.16 (2:06.53) (2:18.78) = 2:11.03
comment: better than normal :)
6x6x6: (3:59.94) 3:58.08 3:55.28 (3:49.11) 3:55.75 = 3:56.37
comment: normal
7x7x7:
3x3x3 OH: 27.41 (29.22) 28.27 28.63 (24.90) = 28.10
comment: normal
2x2x2 + 3x3x3 + 4x4x4 Relay: 1:35.18
2x2x2 + 3x3x3 + 4x4x4 + 5x5x5 Relay: 4:06.93
Megaminx: (2:58.22) 2:56.90 2:52.88 (2:28.86) 2:44.02 = 2:51.27
commet: don´t know why i got that sub2:30. but i´m lucky about it :)
Pyraminx: (5.86) 7.88 (15.08) 9.81 8.36 = 8.68
 
Odder just implemented MBLD on his site. I helped debugging, so if we missed any bugs, please let Odder know.

-theZcuber
 
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2x2: (3.34), (6.78+), 3.46, 4.18, 5.03= 4.22
3x3: 12.41, 11.11, 10.77, (13.36), (9.91)= 11.43
4x4: (39.64), 47.75, 48.61, (52.28), 42.25= 46.20 yeah
5x5: (2:03.11), (1:26.14), 1:48.89, 1:32.02, 1:44.98= 1:41.96 lol pop 2 times
2x2 BLD: DNF(24.36), 1:19.28+, DNF(48.31)= 1:19.28
3x3 BLD: 2:34.56, 2:01.97, DNF= 2:01.97
4x4 BLD:
MBLD:
OH: (21.82), 20.34, 18.84, 18.68, (16.49)= 19.29
WF: 1:59.80, 1:59.75, 2:25.41, 1:50.25, 1:46.40= 1:56.60
234 relay: 1:12.51
2345 relay: 2:44.93
Pyraminx: 7.90, (8.06), 7.06, (4.76), 7.12= 7.36
Clock: 15.55, 16.94, DNF, DNF, DNF= DNF
Megaminx: 2:18.30, 2:05.80, (2:23.36), (2:03.22), 2:13.36= 2:12.49
mastermagic: 5.68, (5.38), 5.56, 6.63, (8.63)= 5.96
FMC: 31 HTM
scramble: U2 R2 D R2 F2 U B2 R2 U R2 B' U' L2 F D' L' F2 D' R2 B2 R'
solution: F’ R2 U R’ U’ L2 R’ U’ R2 B2 R’ L’ F U’ F’ L’ U’ L2 F’ L’ F L2 U L B2 D’ B’ D B’ U’ L’
explanation:
2x2x2: F’ R2 U R’ (4)
2x2x3: U’ L2 R’ U’ R2 B2 R’ (7)
F2L-1: L’ F U’ F’ L’ U’ (6)
Finish F2L: L2 F’ L’ F L2 U L U (7)
OLL: U’ B2 D’ B’ D B’ U’ (6)
PLL: L’ (1)
U’ U becomes nothing, cancel 2 moves
 
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2x2x2: 9.14, 9.41, (12.08), (8.93), 9.02 = 9.19
3x3x3: (39.69), (23.08), 39.40, 29.19, 33.98 = 34.19
Ridiculously inconsistent :( in some situations I just sit staring at the damn cube for seconds at a time
4x4x4: 2:23.50, (1:52.46), 2:03.64, 2:25.93, (2:30.47) = 2:17.69
5x5x5: 4:42.62, 3:49.54, (3:26.55), 4:22.36, (4:46.34) = 4:18.17
6x6x6: (8:22.77), (6:42.70), 7:54.84, 7:29.11, 6:53.98 = 7:25.98

2x2x2 + 3x3x3 + 4x4x4 Relay: 2:29.91
2x2x2 + 3x3x3 + 4x4x4 + 5x5x5 Relay: 6:59.92
3x3x3 One Handed: (1:15.00), (40.46), 1:15.00, 1:02.36, 58.28 = 1:05.21
MegaMinx: 4:58.44, 4:48.10, (4:30.08), (5:04.05), 4:49.21 = 4:51.92
PyraMinx: (19.12), (33.56), 22.74, 24.92, 24.88 = 24.18
How is it that I'm getting worse at the pyraminx? Everyone else gets better!
Clock: 19.65, 18.56, 19.51, (17.79), (19.79) = 19.24
Square-1: 52.61, (39.64), 1:09.29, (1:53.93), 1:32.47 = 1:11.46
Some very luck solves in there
 
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Fewest Moves: 46 HTM

Cross: F´ R D F D2 R D [7/7]
F2L-Pair1: U2 B U B2 U´ B [6/13]
F2L-Pair2: R U R´ L´ U´ L[6/19]
F2L-Pair3: R´ U R2 U[4/23]
F2L-Pair4: R2 U2 R[3/26]
Oll: y´ F U R U´ R´ F´ [6/32]
Pll: R´ U2 R U2 R´ F R U R´ U´ R´ F´ R2 U2 [14/46]

first I found a 53-Move solution on white:
Cross: y´ z2 F D´ L F R2 D2 [6/6]
F2L-Pair1: U´ R U´ R´ U2 F´ U´ F [8/14]
F2L-Pair2: U L2 B2 L2 B2[5/19]
F2L-Pair3: U2 R´ U R L´ U L[7/26]
F2L-Pair4: R´ U R U2 R´ U R[7/33]
Oll: y R U R´ U´ R F R´ F´[8/41]
Pll: R U´ R U R U R U´ R´ U´ R2 U2[12/53]

But on yellow it was easier and shorter
i´m happy with this! :)
 
Yeah its really cool.

It could use a color/design change though, its kinda blegh and bland. But who cares what color it is?(Besides me) It doesn't matter that much.

Colours: You can actually experiment with the colours yourself like this http://odderen.dk/?c1=xxx&c2=xxx&c3=xxx&c4=xxx , xxx=HEX-codes. c1= background, c2=content, c3=those funny bars and the title box thing, c4=text. If you find any colour scheme that looks nice, PM me and I'll see if it looks acceptable, if it does, I'll make it standard.)

And thank you! :D

Update:
As theZcuber said yesterday I implemented MultiBLD. Well, now I updated FMC. You submit a result by entering your solution as the result, and then you should give an explanation of the solution in the comment field. The system will count the moves for you! (please only use capitalized letters in your solution)
 
2x2x2: (4.08) - 4.62 - (5.22) - 4.43 - 4.98 = 4.68
3x3x3: 16.95 - 16.88 - (14.47) - 16.17 - (18.14) = 16.67
4x4x4: 1:04.09 - 1:04.31 - 1:04.85 - (1:07.33) - (1:02.48) = 1:04.42
5x5x5: 1:51.49 - 1:51.26 - (1:50.68) - (1:52.51) - 1:52.27 = 1:51.67
6x6x6: 2:58.70 - 2:56.01 - (3:18.19) - 3:10.76 - (2:55.79) = 3:01.82
7x7x7: 5:35.48 - 5:38.96 - 5:24.99 - (5:48.49) - (5:21.29) = 5:33.14
3x3x3OH: (23.28) - 27.60 - (30.13) - 26.82 - 27.05 = 27.16
2BLD: 45.60 - DNF - DNF = 45.60
3BLD: 5:27.10 - DNF - 7:56.29 = 5:27.10
MultiBLD: 2/2 in 12:29.84
2x2x2+3x3x3+4x4x4: 1:38.17
2x2x2+3x3x3+4x4x4+5x5x5: 3:28.80
Magic: (1.51) - 1.74 - 1.96 - 1.78 - (2.03) = 1.83
Master Magic: (2.82) - (3.28) - 3.15 - 2.99 - 3.22 = 3.12
Megaminx: (1:21.60) - (1:29.85) - 1:27.13 - 1:28.03 - 1:29.58 = 1:28.25
Pyraminx: 9.76 - 9.22 - 10.25 - (8.75) - (12.61) = 9.74
Square-1: (48.81) - (1:24.60) - 1:07.51 - 1:08.99 - 1:07.82 = 1:08.11
Clock: 17.44 - 16.82 - (14.16) - (23.08) - 18.82 = 17.69
Skewb: (9.05) - (13.69) - 13.07 - 9.98 - 11.60 = 10.70
FMC: DNF
 
Can someone help with this solution:
21 +ending that I have no clue one. (spent like 20 minutes on it :P)

4 corners of which one is twisted is not that bad, you solve this with two commutators, preferably inserted into the previous part.

Let’s apply some stickers and check for insertions:
X – white sticker on the twisted corner (random, just to indicate the corner)
1 – the blue sticker on the blue-orange-yellow corner (now see where it is supposed to go and apply no 2 on the corner sticker that is there)
2 – yellow sticker of yellow-red-blue
3 – green sticker on green-orange-blue
Now you have stickered all 4 corners but you may want to look where #3 goes:
On the orange sticker of corner blue-orange-yellow, clockwise from your #1 sticker.
You need to know this to take advantage of possible cycles involving pieces 1 3 X cycles
I actually apply a sticker 4 to reduce thinking; now I can just look for cycles 3 4 X

Your solution
F' R2 U R'
F' D' L' D L2 F
B U L + U2 L' U
B' R B2 # R'
U2


At + insert 3-cycle L D2 L’ U2 L D2 L’ U2 to solve corner 2, break out corner X and cancel 4 moves
This leaves 3 corners (3 4 X) in 25 moves
Remove the solved sticker #2 and the obsolete #1 and check for insertions of the remaining cycle 34X
Make sure to check first if X is on the right sticker so you have a closed cycle! (it is…)

At # insert U’ L U R’ U’ L’ U R to solve the corners and cancel 3 moves

Final solution:
F' R2 U R'
F' D' L' D L2 F
B U L2 D2 L' U2 L D2 L2 U
B' R B2 U' L U R' U' L' U'
30 HTM

Final solution 30 HTM
 
Haven't got much done this week.

2x2: 6.69, (4.94), 7.65, 5.35, (12.81) = 6.56
3x3: (12.38), (25.93), 12.63, 15.25, 14.31 = 14.06
4x4: 1:03.78, 1:03.54, (1:05.86), 1:02.99, (53.59) = 1:03.44

2x2 BLD: DNF, 17.19, 9.41 = 9.41
Comment: Cycled 3 corners in the wrong direction.
3x3 BLD: DNF, 35.04, DNF = 35.04
Comment: Slipped on a U-perm, not sure.
 
FMC: 27 moves
R2B’L2R2F2BU’RFU’FB’RB’D2FBR’DU’BR2L2F2L’D2R
premoves: D2R
R2B’L2R2F2BU’R all corners -2 moves, and 4 edges,
FU’FB’RB’D2 more 2 edges,
FBR’DU’BR2L2F2L’ L6E,
D2R undo premoves.
 
2x2: (6.72), (5.85), 6.38, 6.18, 5.91 = 6.16 :fp Absolutely terrible
3x3: (30.45), 23.50, 28.68, (23.09), 28.44 = 26.87
OH: (1:13.01), 57.78, 53.30, 50.46, (46.05) = 53.85
Pyraminx: (5.72), 7.69, (10.64), 7.92, 7.36 = 7.66
 
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2x2: 4.44, (7.06), (3.65), 5.05, 4.48 = 4.66
3x3: 14.21, 13.29, (16.22), (12.56), 15.54 = 14.35
4x4: 1:07.27, 1:11.83, 1:13.95, (1:18.37), (59.81) = 1:11.02
5x5: (1:35.87), 1:43.31, 1:45.12, 1:40.10, (1:45.72) = 1:42.84
7x7: (6:05.06), 5:45.15, (5:14.16), 5:53.81, 5:42.15 = 5:47.04
4x4BLD:
multiBLD:
clock: 13.96, (11.59), 12.49, (DNF), 13.74
234: 1:38.66
2345: 3:51.75
3x3 MTS: 2:19.09, (3:46.31), (1:24.50), 1:45.03, 1:25.54 = 1:49.89
 
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