Carrot
Veteran
How is it incorrect, I tought my friend how to solve magic in 7 minutes.
7 minutes? Either you are a bad teacher or your friend is incapable of learning
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How is it incorrect, I tought my friend how to solve magic in 7 minutes.
Because they require no skill.
7 minutes? Either you are a bad teacher or your friend is incapable of learningit took me less than a minute to learn magic and master magic.
I don't like rubik's magic, but if they require no skill then upload a video of a sub 1 magic average tomorrow. Can't do it? Exactly my point.
By no skill, I meant that it requires no thinking.
magic is the same thing over and over so it is so easy to learn you sort of need to think and remember the method. Skewb is a twisty puzzle
What I don't understand is the point you're trying to make.
I'm still waiting for someone to give a reason rather than an opinion towards not having Skewb. If nobody can actually produce one then we should just /thread and let the actual discussion of implementation start on the WCA forums.
That Skewb is a more legitimate event to have than Magic.
I'm still waiting for someone to give a reason rather than an opinion towards not having Skewb. If nobody can actually produce one then we should just /thread and let the actual discussion of implementation start on the WCA forums.
I gave a reason, feel free to address it. (To make it easy for you, I basically said that skewb is just another quick and easy event that does not contribute to what should be a competitive spirit in competition).
"rather than an opinion"
I'm pretty sure you don't know how to solve a Skewb (and I'm 100% you aren't fast at it) so I don't see how you can think it's easy in the first place. 3x3 is also quick and easy.
I don't really know what you mean by 'competitive spirit'. Like everything apart from magic, it's 'fun' and requires skill to get to a 'competitive' level. The fact that it takes a short amount of time for the fast people only supports the inclusion argument, since it stresses time constraints less than other events that there is a desire for (such as team BLD).
By competitive spirit I mean creating some sort of competition, something challenging and not something that will turn into another joke fest. I already talked about this, I don't feel like repeating myself.
I might even say it's worse than 2x2 in how often lucky/easy things happen. I haven't worked out the odds, but I've had entire averages of 5 that consisted of 'lucky' solves and really inconsistent averages of 12 for the same reason.
I don't think enough people have addressed this. If the difficulty of scrambles is so inconsistent that it's possible to get multiple significantly lucky solves in a row, there's no doubt in my mind that the WR average will eventually get to a point where it can only be set by getting extremely lucky scrambles.
Once the FMC WR is sub20, it may not even be possible to beat it in certain rounds.
WR averages already expect to be set with 'easy' scrambles.
And you don't think that that's a problem?
For the majority of events, you can't objectively say that it's impossible to beat the WR average on a random set of scrambles. The only ones I would argue you could are 2x2, pyraminx, and eventually FMC. This seems to me a major issue, and is something that should be avoided if possible.
Not to mention, one of the main arguments people were making earlier is that it will always require skill to set the WR, and based on Kris' post, I'm not really convinced of that.
I think it should also be considered that since tps is so low on skewb, having a short case as opposed to a long one makes a much more significant difference than it does in other puzzles.