A lot of these arguments against skewb (the low times, potentially easy scrambles and lucky solves, simple looking) can definitely apply to pyraminx, yet very few want to get rid of that. Pyraminx is actually way way easier than skewb (to solve, and to get decent at it) IMO, yet if you look at the rankings for pyraminx, the slowest of the top 100 averages is 6.61, while 2x2 is 3.59.
I have personal experience with skewb. I decided to get fast at it, and practice it a lot. It is in no means a simple puzzle to get good at, like pyraminx (learn the method and develop fast tps).
1. The algs are way harder to remember and learn than on any other puzzle. A lot of the algs require cube rotations and weird hand shifting because of the nature of the puzzle. They are also long algs for a puzzle that moves slowly. 3x3 algs may be longer, but you turn faster so it seems slower, and it is easier to use muscle memory to learn the algorithm. I often got lost in the middle of algs, even after a full month of practicing it most of the time.
2. The recognition is a pain in the ass. A lot of the cases look the same, and the cycles are confusing, especially 5 center cycles, and you have to follow the line of centers to see which case you have. Cases can easily be confused with others. Doing the wrong alg is truly the worst experience imaginable because you have to preform another long and painful alg to fix it.
I've experienced the horrors of learning advanced skewb, and it's safe to say it is not an easy puzzle. Learning 2x2 CLL cases is even easier than that IMO. I gave up on skewb after it made cubing sad for me.
I would me "meh" if it does become official, because it means I'll be forced to start solving it again and go through the difficult process of practicing it.