MaeLSTRoM
Veteran
Hello,
I would like to propose Skewb as a new official event in 2012. This event has a large amount of popularity, many people own a skewb and there are several methods out there.
Scrambling: A ramdom-state scrambler would have to be produced. The one produced my meep here seems to be the best option at the moment: http://meep.cubing.net/html5/skewbscrambler.html
I'd like to propose U, D, L and R as the possible moves. To see these moves, hold the skewb as you would a standard 3x3x3, then do the rotations y/2, x'/2. U is a third turn around the top corner, D is around the back corner, the one that is not visible from the front, and L/R are the two back corners on the left and right sides respectively.
Penalties: 1 turn is defined as a 120 degee rotation around a corner. So following this, +2 is a angle of more than 60 degrees from solved state, the same limits as pyraminx.
In terms of pops, as far as i know, all pieces are functional, so any pops at the end of a solve would be a DNF.
If I've missed anything out, feel free to let me know, and I'll edit this accordingly.
Also, a warning:
This discussion is meant to be serious and useful. Posts construed as silly, inane, or similar will be moderated and dealt with harshly. Please post both constructively and respectfully.
EDIT: changed notation to fixed corner, as documented here: http://meep.cubing.net/skewb-fcn.html
EDIT2: Added scrambler link.
I would like to propose Skewb as a new official event in 2012. This event has a large amount of popularity, many people own a skewb and there are several methods out there.
Scrambling: A ramdom-state scrambler would have to be produced. The one produced my meep here seems to be the best option at the moment: http://meep.cubing.net/html5/skewbscrambler.html
I'd like to propose U, D, L and R as the possible moves. To see these moves, hold the skewb as you would a standard 3x3x3, then do the rotations y/2, x'/2. U is a third turn around the top corner, D is around the back corner, the one that is not visible from the front, and L/R are the two back corners on the left and right sides respectively.
Penalties: 1 turn is defined as a 120 degee rotation around a corner. So following this, +2 is a angle of more than 60 degrees from solved state, the same limits as pyraminx.
In terms of pops, as far as i know, all pieces are functional, so any pops at the end of a solve would be a DNF.
If I've missed anything out, feel free to let me know, and I'll edit this accordingly.
Also, a warning:
This discussion is meant to be serious and useful. Posts construed as silly, inane, or similar will be moderated and dealt with harshly. Please post both constructively and respectfully.
EDIT: changed notation to fixed corner, as documented here: http://meep.cubing.net/skewb-fcn.html
EDIT2: Added scrambler link.
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