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[Help] Generate Algorithms using acube from state1 to state2

geocine

Regular
Joined
Aug 27, 2010
Messages
37
WCA
2008MONC01
How do you generate algorithms using Acube from the current unsolved state to another unsolved state?

Lets say I want to find alternative algorithms to fix a parity (3x3 blind).

EDIT: Added more description

1. Please consider this scramble

Scramble Orientation: Top: Blue , Right: Yellow, Front: Red

U2 L2 U L2 B2 D2 B2 D' B2 U2 R2 U' B L F' R2 F L' B E2

2. To view the case do this orientation

Top: White, Front: Red, Right: Blue

This is a parity case after M2 Edges is done and I want to proceed to Old Pochmann Corners

Thus I do this Algorithm

U' F2 U M2 U' F2 U -> ( This is the algorithm that I would like to get an alternative to, I am not comfortable with front turns).

I hope you get this.
 
Last edited:
That's more logic than using a generator. Depends on what method you use. Pochmann is R-perm for the two corner swap while swapping two edges back to normal, caused by use of the Y-perm. Since you don't want to affect the other pieces, wouldn't you want it to generate to solved anyway?
 
1. Please consider this scramble

Scramble Orientation: Top: Blue , Right: Yellow, Front: Red

U2 L2 U L2 B2 D2 B2 D' B2 U2 R2 U' B L F' R2 F L' B E2

2. To view the case do this orientation

Top: White, Front: Red, Right: Blue

This is a parity case after M2 Edges is done and I want to proceed to Old Pochmann Corners

Thus I do this Algorithm

U' F2 U M2 U' F2 U -> ( This is the algorithm that I would like to get an alternative to, I am not comfortable with front turns).

I hope you get this.
 
1. Please consider this scramble

Scramble Orientation: Top: Blue , Right: Yellow, Front: Red

U2 L2 U L2 B2 D2 B2 D' B2 U2 R2 U' B L F' R2 F L' B E2

2. To view the case do this orientation

Top: White, Front: Red, Right: Blue

This is a parity case after M2 Edges is done and I want to proceed to Old Pochmann Corners

Thus I do this Algorithm

U' F2 U M2 U' F2 U -> ( This is the algorithm that I would like to get an alternative to, I am not comfortable with front turns).

I hope you get this.

I would've done x2 U' L2 U M2 U' L2 U x2
 
Meep, That was cool.

I am just wondering though how you came up with that, any explanations?

It's what Kirjava said, see what pieces move from state 1 to state 2 and pretend that same set of piece movements was applied to a solved cube. Then feed it to ACube or whatever solver you use. Though a solver where you could just input state 1 and state 2 without thinking about that would be cool too.
 
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