Triplex

Either this, or "Super Quadplex", as in "Square-One" and "Super Square-One". Just another idea.
That doesn't really fit, because "Super" or "Master" (and so on) usually imply things that have an extra layer or something like that. The Super Square-1 has another layer of Square-1 type pieces. For me, calling the puzzles I and II is reminiscent of some of the Chinese mass-produced puzzles, such as the 4x4 Circle Cube I and II which look pretty similar but are pretty different to solve.

And as for a name for the whole class of puzzles... I'd like to call them something like "Flat Puzzles", "Circle Puzzles", or "Turny Puzzles". Many variations of this type of puzzle have been made before and it would feel wrong to name the whole class based on the names we're using here.
 
That doesn't really fit, because "Super" or "Master" (and so on) usually imply things that have an extra layer or something like that. The Super Square-1 has another layer of Square-1 type pieces. For me, calling the puzzles I and II is reminiscent of some of the Chinese mass-produced puzzles, such as the 4x4 Circle Cube I and II which look pretty similar but are pretty different to solve.

I see what you mean, and I completely agree. My bad, I just was thinking of anything that popped into my head.

And as for a name for the whole class of puzzles... I'd like to call them something like "Flat Puzzles", "Circle Puzzles", or "Turny Puzzles". Many variations of this type of puzzle have been made before and it would feel wrong to name the whole class based on the names we're using here.

I think in the end, it is Uhallgeo's decision, but i think we should somehow include "2D" or "2-Dimensional" (preferably the former) or something like that in there, as it's short.
 
Also, this physical equivalent has been around for quite a while already.

How long has it been around? And where can you buy?
So is the only difference the color scheme (Yellow pieces vs purple/yellow/cyan/white pieces)? I think that a better physical version could easily be made with a pretty simple mechanism, even for future "Plex Puzzles" (Or whatever it will be called in the future).
 
Everyone-

I uploaded version 0.02. Hopefully, it fixes the clock won't stop problem. Someone please post if they solve QuadPlex and the clock keeps running. Oh! I also fixed the left arrow key problem.

And, one more thing...... Apparently, I am not the original creator of Triplex. I came up with Triplex while working on another game. I wanted to create a 'simple' puzzle for a mass market 'escape' game. I came up with Triplex by myself, but that's of no real relevance. I've been told a physical game called Trio is Triplex. So, all I did was implement someone's game in Flash.

Whatever this group mind decides to name or where to take these puzzles... I'm good with it. Besides, I'm having plenty of fun just trying to keep up with you guys.

- george
 
I know you wouldn't know this (no offence uhallgeo) but the beginning I find is very similar to inserting F2L pairs on a megaminx or something. That's really what I think it is; a megaminx with three sides. Maybe I'm completely wrong of course...

Ha ha, yeah, looking at it with F2L in mind makes a lot of sense. Maybe it's just because I've been out of the mindset for a while, but that's a really good way of looking at it.

After thinking about it like that, the outer parts are really easy to finish, but the center...now that is a challenge.


LMAO, I only realized there were 20 pages after I posted this...lol
 
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Just an idea for future puzzles, I suggest making centers of some kind that indicate what color the face should be. Like a 3x3 it would twist but couldnt move positions from turning. You could make a challenge out of this by making multiple colors on the center (not one solid color) so that the center must be twisted correctly also.
 
I got a 1:30 single on QuadPlex, making me 5th. I still need to find out the algs for the last step in 'my' method. qqwref, what is your method? I skipped the last step in that solve.

I will try to get a picture of the last step when I solve. It could be simple OLL/PLL algs that solve it...I'm not sure. There seems to be a few cases though.



This is just one of the cases. You can see it's usually just switching a piece. Another case is two corners must be swapped, etc. Would commutators solve this? I don't know how I should apply any, as I'm not good with them.
 
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I got a 1:30 single on QuadPlex, making me 5th. I still need to find out the algs for the last step in 'my' method. qqwref, what is your method? I skipped the last step in that solve.
It's pretty similar to Triplex. I have a feeling my Quadplex method is much more efficient than what other people are doing...
- Setup the left face 180 degrees away (so, solve two red edges, grey, pink, and a white corner).
- Solve all of the right face (yellow).
- Solve the bottom face (blue) and insert the cyan pieces.
- Using F,U moves (and some L,U if you want) solve the top face (green)
- Solve the brown pair, then the white pair, and finally fix the left face.
For reference, I treat the four wheels as the L, U, R, and F faces, and use a key setup that reflects this.
 
Just an idea for future puzzles, I suggest making centers of some kind that indicate what color the face should be. Like a 3x3 it would twist but couldnt move positions from turning. You could make a challenge out of this by making multiple colors on the center (not one solid color) so that the center must be twisted correctly also.

Collinbxyz-

After reading your post, I find that I am a bit lost. But, that's my normal state, so don't pay it too much attention.

The thing about these 'plex puzzles is that the centers are the only position dependent stones. I was forced to find (because the puzzleIsSolved routine didn't always work right) that say... stone1 doesn't always end up in the position it starts out in.

I think making the stones unique and forcing the solver to put it back in the 'original' position would add another level of complexity. This isn't too hard of a thing to do, and I probably will get around to it.

First, I want to finish Quadplex II and then add more fluff to the Tri and Quad plex before I take on anymore new projects.

Besides.... I've been toying with (laying it out in my mind) a new puzzle genre. I'm thinking a mouse maze where the object is to let Ratnee go from point A to B on a grid field where you can move the pieces around, but not without affecting other pieces. It's just a thought. I'm not sure whether it would be a glorified 4x4 1 thru 15 puzzle we all did as kids.

MazeConcept1.jpg

- george
 
I do this :

-Solve all the yellows. Now it can be viewed as a Triplex, except with 2 extra colors (cyan and brown).
-Solve the left face 180 degrees away (Like QQ).
-Solve blue and cyan at the same time.
-Solve green while connecting the brown pieces.
-Solve brown.
-Solve white.
-Solve the left face by turning it 180 degrees.

Similar to QQ! :O

I sometimes turn my head once I've finished yellow because I'm used to the red-on-top, blue-on-left, green-on-right color scheme of Triplex. I don't turn the yellow face at all once I've finished it.
 
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