• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.

[Official] Andrew Ricci: 10.87 3x3 Average

hey andrew im really pissed at myself for not congratulating you on this average afterwards, i forgot. You did really well, and youre improving super quickly. great job man :D
 
1st solve - 11.19
R' F2 L B2 F2 U F' D' R2 U B D2 R D2 F2 R' F2 R2

y x2 U' R' F D L D // cross
U R U R' L U L' // 1st pair
y' R U2 R' U2 R U' R' // 2nd pair
y U' R' U R U' R U R' // 3rd pair
U2' R' U R U2' R' U R // 4th pair
U2 U2 U2 r U' r' U' r U r' y' R' U R // OLL
R U R' y' R2' u' R U' R' U R' u R2 U' // OLL (Gd perm)
alg.garron

61htm / 11.19sec / 5.45tps
2nd solve - 10.78
D2 R2 D B2 L' R2 U' B2 U' F' R' D2 F L' F2 D' R F2

x y2 L' x' R' U R' F2 D2 // cross
U R' U2 R U R' U' R // 1st pair
U2' L' U L // 2nd pair
U' y2' R U2 R' U' R U R' // 3rd pair
y R' U2 R U R' U' R // 4th pair
U' U2 R U R' U R U' R' U' R' F R F' // OLL
U' y R' U R' d' R' F' R2 U' R' U R' F R F // PLL (V perm)
alg.garron

62htm / 10.78sec / 5.75tps
3rd solve - 10.65
R2 D2 R D2 B' L D F2 R F' R' B' L2 U B2 L D'

z2 U2 F' r U' x' U R' F // cross
U' R' U2 R U2 L U L' // 1st pair
U R' U R y' R U R' // 2nd pair
y U' R' U2 R U2' R' U R // 3rd pair
y' U2' R' U2 R U' R' U R // 4th pair
U3 F R U' R' U' R U R' F' // OLL
y' R2 u' R U' R U R' u R2 y R U' R' // PLL (Gc perm)
alg.garron

60htm / 10.65sec / 5.63tps
4th solve - (9.69)
U' F2 R2 D' R2 U2 L B2 L R2 D L' B U R2 D2 R D2 U2

y x2 R' F' U R' F' L // cross
y' R' U R U' R U R' // 1st pair
y' U R U R' U2 R U' R' // 2nd pair
y' U' R U' R' U' L' L L' U' L // 3rd pair
U2 y' R' U' R U R' U' R // 4th pair
U F R U R' U' F' U' R U2 R' U' R U' U U' R' // (C)OLL
U2 R2' U R U R' U' R' U' R' U R' // PLL (Ub perm)
alg.garron

68htm / 9.69sec / 7.02tps
5th solve - (11.25)
D R2 F2 D B' F2 R2 F2 R' D' B' F' L' B2 D' F' U' B F'

y x2 B2 U' U R U' F' r U2 R2 x' // cross
U2' y U' R U' R' y U' R' U R // 1st pair
R U R' U' R U2 R' U' R U R' // 2nd pair
y2' R U' R' U2 R U' R' // 3rd pair
y U R U' R' U2 R U' R' // 4th pair
U3 F R U' R' U' R U R' F' // OLL
U2' R U R' F' R U R' U' R' F R2 U' R' // PLL (Jb perm)
alg.garron

68htm / 11.25sec / 6.04tps
 
why don't you count cube rotations as a move in reconstuructions? i think there's no difference between a y and a d' move, or if you do the R'U'Ry.... Gperm as R'd'F...., you save a move. this would probably give a bit more realsitic result about how fast/fluent a cuber is.
 
Brest you are crazy.
And did you know you can watch YouTube videos in slowmo if you hold space in full screen? Saw some kids at school doing it today. Might be helpful.
Crazy in a good way‽ :o
Space bar is a cool trick, although there are certainly better ways to view frame by frame.


why don't you count cube rotations as a move in reconstuructions? i think there's no difference between a y and a d' move, or if you do the R'U'Ry.... Gperm as R'd'F...., you save a move. this would probably give a bit more realsitic result about how fast/fluent a cuber is.
That is an interestiong question, which should probably get posted in the "Random Cubing Discussion" thread or the "Reconstructions" thread.

Do you mean "you" as specifically me or "you" as everyone in general? The two biggest reasons I don't: not counting rotations as moves is how those before me have done it and [wiki]TPS[/wiki] is usually measured in [WIKI]HTM[/WIKI] or [WIKI]STM[/WIKI] which do not count rotations as turns.
Another thing is that it is sometimes difficult to correctly interpret the rotations the cuber is doing. What may look like a specific sequence of rotations on video may not be what the cuber was actually performing (if that makes sense). Then we get to the half-turns and cube-tilts used for locating pieces. Would these also become part of the turn count?
 
i mean everyone in general.
cuberotations could be regrips, those half rotations without regrips that people use to see the pll or an f2l or an edge in M-layer pairing in bigcubes shouldn't count.
 
You know you are fast when Rowe or Rowan complement you. Good job Andrew!
 
Back
Top