Square-1 Race

(16.30), 19.59, 17.44, 22.75, 29.83, 19.30, (32.61), 22.68, 22.02, 22.02, 27.05, 26.08 = 22.89
4 parities. Also, identical 9th and 10th times :)

First five solves (19.96avg5) are on video here
 
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Race To Sub-30
Average: 29.68

Best Time: 18.21
Worst Time: 40.19
Individual Times:
1. (18.21) (0,2) / (0,6) / (0,3) / (4,1) / (0,5) / (0,3) / (6,0) / (-3,3) / (-3,0) / (-5,3) / (0,2) / (0,3) / (0,3) / (-3,2) / (6,0) / (4,1) / (5,0) / (3,0) /
2. 38.60 (0,-1) / (0,3) / (4,0) / (0,3) / (3,3) / (3,0) / (6,0) / (-3,3) / (6,0) / (6,3) / (0,5) / (-3,1) / (0,1) / (0,2) / (-3,0) / (0,4) / (-2,5) / (0,4)
3. 32.30 (-2,6) / (3,6) / (-4,5) / (0,1) / (0,3) / (3,3) / (0,3) / (0,3) / (3,0) / (6,0) / (0,5) / (4,0) / (3,0) / (2,0) / (1,0) / (-3,4) / (-3,0) / (0,2)
4. 34.73 (-5,2) / (6,0) / (3,0) / (3,3) / (0,3) / (-3,0) / (-5,2) / (2,0) / (0,4) / (0,2) / (0,2) / (-2,4) / (-4,2) / (4,4) / (-1,0) / (0,3) / (-3,0) /
5. 25.23 (1,3) / (0,5) / (0,3) / (2,3) / (-3,0) / (-2,3) / (0,4) / (-1,5) / (-5,4) / (-4,3) / (0,2) / (6,3) / (-4,0) / (-4,0) / (4,5) / (1,0) /
6. 24.29 (0,-1) / (6,0) / (6,1) / (0,3) / (3,2) / (6,4) / (4,0) / (0,5) / (6,4) / (-3,2) / (0,3) / (6,0) / (-4,3) / (-5,2) / (-4,5) / (-2,4)
7. 33.31 (-5,2) / (-3,6) / (-5,2) / (-4,0) / (-4,0) / (-2,0) / (-4,0) / (0,4) / (6,5) / (6,0) / (6,0) / (-1,0) / (3,1) / (6,0) / (3,3) / (3,5) / (6,0)
8. 38.91 (0,-4) / (4,6) / (0,3) / (-4,3) / (0,3) / (1,0) / (3,4) / (6,4) / (2,0) / (6,2) / (-3,0) / (-5,0) / (-1,0) / (4,0) / (6,0) / (-4,0) / (4,4) /
9. 30.32 (0,5) / (0,4) / (-3,0) / (4,0) / (3,0) / (2,5) / (-2,3) / (4,5) / (6,4) / (6,0) / (-4,2) / (-2,4) / (0,1) / (0,2) / (-4,0) / (-3,0) / (-3,4)
10. 19.76 (-5,6) / (-3,-4) / (6,0) / (0,3) / (-2,5) / (6,4) / (-5,0) / (2,0) / (0,4) / (-4,0) / (0,5) / (4,5) / (-4,0) / (-4,0) / (0,4) / (0,4) / (-2,0) / (-4,0)
11. (40.19) (0,-3) / (0,-3) / (3,5) / (0,1) / (0,2) / (0,3) / (0,2) / (0,3) / (-5,0) / (2,0) / (6,0) / (-4,0) / (0,3) / (-5,0) / (0,5) / (-3,1) / (-3,3) / (-2,0) / (2,0)
12. 19.37 (0,-3) / (0,6) / (0,3) / (6,3) / (3,0) / (0,3) / (-3,4) / (0,3) / (-4,0) / (4,2) / (0,5) / (-2,4) / (2,0) / (4,0) / (-2,2) / (-2,2) / (2,2)
 
Race to sub-15 (so close :fp lol)
Average: 15.32
Individual Times: (finally got every solves under 20)
13.02
13.31
17.12
18.50
13.33
13.20
17.45
14.98
16.00
13.53
19.41
15.77
 
19.98
18.83, 17.16, 23.50p, 24.38, 23.27, 18.69, 17.18p, 20.66, 17.69, DNF, (14.93), 18.43


Sub 13
MTGjumper 11.73
Sub 15
David Woner 14.71
gyc6001 15.32
lachose 17.54
vcuber 19.98
Sub 20
kinch2002 22.89
Sarah 26.69
Sub 30
DGraciaRubik 29.68
Mike Hughey 35.66
 
80277223.png

1. (1,3) (5,2) (-2,3) (6,0) (-3,0) (-4,3) (-2,0) (6,0) (2,0) (0,4) (-4,0) (6,4) (0,1) (6,1) (6,5) (5,0) (0,4)
2. (0,-1) (0,4) (3,3) (-1,4) (0,4) (0,4) (-4,0) (4,0) (0,2) (-5,0) (2,0) (3,0) (0,4) (0,2) (0,4) (0,2) (0,5) (6,1) (-1,0)
3. (0,6) (6,6) (6,4) (0,2) (0,3) (-4,3) (4,3) (-3,4) (0,2) (0,3) (2,1) (1,4) (6,2) (6,3) (3,0) (2,0)
4. (0,-3) (0,-3) (6,5) (0,3) (0,4) (3,3) (-5,0) (0,4) (2,0) (6,0) (3,4) (4,0) (6,4) (6,2) (-2,0) (0,4) (2,5)
5. (1,-3) (2,3) (-3,3) (3,0) (-5,0) (-1,0) (3,4) (5,3) (1,3) (6,2) (0,2) (3,0) (2,0) (0,4) (6,4) (-4,3)
6. (6,2) (0,1) (6,0) (0,3) (-1,4) (4,2) (4,3) (2,4) (0,1) (0,5) (0,3) (0,4) (0,3) (6,5) (-5,4) (-1,4)
7. (1,5) (0,3) (0,1) (3,2) (2,0) (0,2) (6,2) (0,4) (2,0) (-1,0) (0,2) (3,4) (5,4) (4,0) (0,5) (0,1) (-4,0) (6,0)
8. (6,5) (-5,0) (-3,3) (0,3) (6,0) (3,5) (1,1) (0,5) (6,0) (-4,4) (6,0) (6,4) (0,5) (-2,2) (2,0) (2,2)
9. (0,0) (6,0) (-3,0) (0,3) (6,3) (0,3) (6,0) (-3,1) (0,3) (0,2) (0,3) (0,3) (3,0) (-3,5) (6,1) (-4,1) (0,2) (2,4)
10. (0,6) (6,3) (6,3) (1,3) (6,0) (2,0) (-4,0) (-3,0) (0,3) (6,2) (-2,1) (4,2) (2,0) (0,4) (0,2) (0,5) (4,0)
11. (0,2) (0,-3) (6,0) (-5,3) (6,0) (0,3) (0,5) (0,3) (3,0) (-2,3) (0,3) (5,3) (6,4) (0,2) (6,5) (6,0) (4,0) (-4,0)
12. (0,5) (-5,3) (6,3) (3,5) (-5,0) (-5,4) (-4,4) (4,4) (-4,0) (0,5) (0,3) (2,0) (-2,3) (0,5) (-2,1) (2,0)
 
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Round 7 - race to sub-30
36.24
28.36, 34.09, (46.79), 30.12, (27.39), 34.63, 45.02, 36.32, 40.98, 38.36, 29.19, 45.33

Ugh, I'm so bad. It takes me too long to get to square. I know every case optimally, but I'm just too slow doing it, and sometimes I have to stop and think. I have to get much better at it! I'm also really bad with bad EP cases, but I think the problem with getting to square is my worst part. I probably average 8 or 9 seconds getting to square.
 
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yes it is 7 :fp
for getting faster at cubeshape the best is probably to just practice solving a lot. how long on average does it take you to do separation and cp?

I'm too slow at everything, but I'd guess it's 10 seconds there or so too. So figure 10 seconds to square (maybe a little less), 10 seconds separation and CP, then the rest of the time for EP. Parity is about 6 seconds, probably; I can do it sub-5 by itself, but in a solve it's probably at least 6.

I have a QuizCards program I use to give me cubeshape "scrambles" which I use to practice sometimes, but I only have the hard cases programmed in (5, 6, or 7 moves). It is a nice way to practice, though. I average around 10 seconds with the 5-to-7-move cases; I was 15 seconds when I started practicing that way, so it really helped. I probably just need to do more of it (and program in the easier cases).
 
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id say its your cubeshape thats killing your times, it takes me about 12 seconds to do everything but ep with 3 or 4 second cubeshape, so 8/9 for separation and cp (longer if i have double j and parity). that program sounds a good way of practicing, sometimes i do short scrambles and just time cubeshape. however its good to practice the 3/4 move ones too so you can get them fast, i think all of the shapes i know i can sub 3.5 easily, i think i know all 4s and most 5s.
 
Race to sub-15 : Average 17.53
15.38
15.81
23.80
21.12
15.16
16.00
26.20
18.23
15.02
15.58
17.55
16.66

pretty bad though, lots of lock ups and mistakes. =[
 
Ugh, I'm so bad. It takes me too long to get to square. I know every case optimally, but I'm just too slow doing it, and sometimes I have to stop and think.

That's because you learned a bunch of algs, rather than figuring it out. The problem comes from how there are multiple optimal solutions for the 5+ cases, and many of the ones listed on sites are not particularly quick or easy to understand. A large number of shapes can be done optimally by going through Kite-Scallop/Scallop-Scallop, and you can grab most of the others if you aren't afraid to do one extra move. For the others I'd recommend becoming extremely familiar with the other 3-twist shapes (particularly paw-paw, its the second most useful 3-twist) and focus only on getting to one of them from whatever state you have.

Also remember that optimal twist count isn't always best, turn count and how 2-gen-esque something is are also important.
setup: / 3 0 / 1 0 / -2 0 / 2 0 / -4 0 / 0 -1 / 3 0 /
Twist optimal solution: 0 -3 / 1 0 / 0 -2 / 2 0 / 1 2 / -1 0 / 0 -3 /
Alternative: / -3 0 / 0 1 / 4 0 / -2 0 / 2 0 / -1 0 / -3 0 /
 
That's because you learned a bunch of algs, rather than figuring it out. The problem comes from how there are multiple optimal solutions for the 5+ cases, and many of the ones listed on sites are not particularly quick or easy to understand. A large number of shapes can be done optimally by going through Kite-Scallop/Scallop-Scallop, and you can grab most of the others if you aren't afraid to do one extra move. For the others I'd recommend becoming extremely familiar with the other 3-twist shapes (particularly paw-paw, its the second most useful 3-twist) and focus only on getting to one of them from whatever state you have.

Heh, you of course are right. Actually, I first learned to do cubeshape using your method (I worked really hard on it using your video, right before I started my square-1 BLD project), then I switched to algs. That was because of my stupid square-1 BLD project. Now I'm kind of committed to the algs instead, unless I want to either:
1. develop new matrices for my square-1 BLD memo, or
2. do cubeshape two different ways, depending on whether I'm doing BLD or speed.
(in case it's not obvious, I do not consider (#3: stop doing square-1 BLD) to be an option)

I know I should probably just do option 2 above, but I hate to solve it two different ways; it just feels wrong somehow.

Also, even though it is true that I followed a bunch of algs, it's still true that many of them go through either kite-scallop or scallop-scallop as they appear on my site. So many of them really aren't that bad. The main thing is that sometimes they're from angles that are difficult to set up, and if I change that (and insist on using the same alg for speed and BLD), I have to redo the matrix memo.

So you see, I've made things ridiculously hard for myself by doing square-1 BLD. So it's all my fault, really.
 
HIDDEN_264_18089_FOTO_Windows_8_logo.jpg

1. (4,2) (6,-3) (0,3) (0,3) (0,3) (6,3) (3,3) (6,0) (1,2) (-2,0) (0,4) (2,0) (4,4) (-2,1) (6,0) (6,0) (0,3)
2. (-5,-1) (0,6) (-3,3) (-1,0) (6,0) (2,0) (1,4) (5,0) (-5,0) (4,2) (-3,0) (-2,0) (-3,0) (2,0) (0,2) (4,0) (-4,0) (-4,0)
3. (0,-4) (0,-2) (3,3) (-1,3) (0,1) (6,0) (-5,0) (0,2) (6,2) (0,4) (-3,4) (-3,4) (0,5) (-3,0) (0,3) (0,4) (0,4) (0,5)
4. (0,6) (0,6) (0,3) (0,5) (0,4) (0,4) (4,3) (4,3) (-2,2) (6,0) (-2,0) (0,3) (-2,2) (2,0) (2,4) (0,5) (0,2) (-2,0)
5. (0,-1) (0,-5) (3,0) (1,0) (6,0) (2,0) (-2,3) (0,4) (-4,0) (0,4) (0,3) (-4,0) (4,0) (4,3) (-4,0) (-4,1) (0,4) (0,1) (-1,0)
6. (-2,0) (0,-4) (-3,3) (-3,3) (1,5) (6,0) (-3,3) (2,5) (-4,2) (0,4) (2,2) (0,4) (-2,4) (-2,0) (6,4) (4,0)
7. (0,5) (0,-5) (3,0) (0,2) (0,4) (6,0) (2,3) (-1,4) (-2,4) (-2,2) (2,4) (2,0) (-2,1) (-2,0) (4,0) (-4,0) (6,0)
8. (6,-1) (3,4) (0,3) (-3,3) (0,3) (3,3) (-3,3) (2,3) (-4,0) (4,0) (4,0) (2,4) (0,4) (0,2) (-2,4) (2,2)
9. (0,3) (3,3) (-1,3) (1,1) (0,5) (1,5) (0,4) (0,2) (4,0) (1,2) (6,0) (6,3) (2,4) (0,4) (0,5) (3,0) (4,0)
10. (0,2) (0,3) (0,3) (3,4) (3,0) (-3,3) (6,3) (5,0) (-5,2) (6,0) (6,5) (6,4) (2,0) (6,0) (-3,0) (-4,0) (-2,0)
11. (0,6) (-3,6) (6,0) (3,3) (4,5) (-4,4) (0,4) (2,3) (0,2) (0,3) (4,0) (-2,1) (0,2) (-4,5) (4,1) (-1,1)
12. (0,0) (-3,-3) (-4,0) (0,1) (6,5) (3,2) (4,0) (-2,4) (0,4) (-4,2) (-2,5) (3,0) (2,3) (6,2) (3,0) (0,3) (0,1)
 
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