HavoCentral
Premium Member
This is a step by step guide to solving a 3x3x7 and 3x3x5 the way I solve them.
After solving my 3x3x7 the first time, I looked for tutorials on how to solve it to see if I could find a more efficient way. But all of the videos I watched had a lot of redundant steps to them.
My method is quite simple and can be done with 5 algorithms, depending on what you consider an algorithm. The basis of the method is reduction, where you reduce the amount of pieces by solving multiple pieces at a time.
The steps are:
1) Solve the 3x3 parts
a) Solve the cross using any 4 oriented edges on the bottom layer.
b) Insert the middle layer edges into their correct slots along with any corner correctly oriented.
c) Perform OLL, making the top layer turnable.
2) Bottom three layers.
a) Solve the bottom edges(1 Algorithm)
b) Solve the bottom corners(1 Algorithm)
c) Fix the middle layer edges if needed(1 Algorithm)
3) Top three layers
a) Solve all the top corners(1 Algorithm)
b) Fix possible parity (1 Algorithms - Same as 2a)
c) Solve all the top edges(1 Algorithm)
When I say 1 Algorithm, I do not mean in literally one algorithm. I mean only one algorithm is needed to learn to solve the step. For step 2, I do not consider those algorithms, but some people would so I counted them as well. Besides step 1, which is pretty self explanatory, I will explain each part a little more detailed.
2a - (L R' F2 L' R') By using that algorithm, you move edges to the top layer and complete the edge in the top layers, then repeat that alg to move it into its correct slot.
2b - (R2 U R2 U' R2) Using that alg, you do the same as step 2a but with the corners. This step is by far the hardest step for me, since there are two possible corner pieces unlike the edges.
3a - Using any 3-cycle clockwise corner algorithm, solve all three layers corners by applying the alg twice.
3b - Using the alg from 2a, fix any parity that has occured, if it has.
3c - Using any 3-cycle counter clockwise edge algorithm, solve the top three layers edges, by applying the alg twice.(occasionally three times is needed.
Videos:
Part 1 - Bottom Layers
Part 2 - Top layers(simplified version)
Part 3 - Will be dedicated to the last three layers only and how to solve them in as little as four algs. I am currently finishing up my notes on the edges and will make a video as soon as I am done.
Corners
Parity
Edges
After solving my 3x3x7 the first time, I looked for tutorials on how to solve it to see if I could find a more efficient way. But all of the videos I watched had a lot of redundant steps to them.
My method is quite simple and can be done with 5 algorithms, depending on what you consider an algorithm. The basis of the method is reduction, where you reduce the amount of pieces by solving multiple pieces at a time.
The steps are:
1) Solve the 3x3 parts
a) Solve the cross using any 4 oriented edges on the bottom layer.
b) Insert the middle layer edges into their correct slots along with any corner correctly oriented.
c) Perform OLL, making the top layer turnable.
2) Bottom three layers.
a) Solve the bottom edges(1 Algorithm)
b) Solve the bottom corners(1 Algorithm)
c) Fix the middle layer edges if needed(1 Algorithm)
3) Top three layers
a) Solve all the top corners(1 Algorithm)
b) Fix possible parity (1 Algorithms - Same as 2a)
c) Solve all the top edges(1 Algorithm)
When I say 1 Algorithm, I do not mean in literally one algorithm. I mean only one algorithm is needed to learn to solve the step. For step 2, I do not consider those algorithms, but some people would so I counted them as well. Besides step 1, which is pretty self explanatory, I will explain each part a little more detailed.
2a - (L R' F2 L' R') By using that algorithm, you move edges to the top layer and complete the edge in the top layers, then repeat that alg to move it into its correct slot.
2b - (R2 U R2 U' R2) Using that alg, you do the same as step 2a but with the corners. This step is by far the hardest step for me, since there are two possible corner pieces unlike the edges.
3a - Using any 3-cycle clockwise corner algorithm, solve all three layers corners by applying the alg twice.
3b - Using the alg from 2a, fix any parity that has occured, if it has.
3c - Using any 3-cycle counter clockwise edge algorithm, solve the top three layers edges, by applying the alg twice.(occasionally three times is needed.
Videos:
Part 1 - Bottom Layers
Part 2 - Top layers(simplified version)
Part 3 - Will be dedicated to the last three layers only and how to solve them in as little as four algs. I am currently finishing up my notes on the edges and will make a video as soon as I am done.
Corners
Parity
Edges
Last edited:

