cuBerBruce
Veteran
Hm, you know, the code in a program that computes God's Number/Distribution for a bandaged cube has to be quite similar to the code in the optimal sliding-piece puzzle programs.
So you noticed my 15 puzzle result?
My bandaged cube program just simulates a plain 3x3x3 cube ( <U,D,L,R,F,B> ) and basically just checks that any move to be made doesn't violate any bandaging conditions.
EDIT:
I noticed that Jaap's Bicube page has a link to sequence A079771 in the OEIS. I notice that my numbers agree with that sequence rather than those on Jaap's page. I am thus presuming my numbers are correct after all.
For what it's worth, for the iCube with D layer turns allowed, I get:
Code:
C:\Bruce>RubikBandage.exe dfl drf dlb dbr db dr df dl
Bandaging 4 corners to edges and 4 edges to centers.
Using face turn metric.
distance 1: count = 15, total 16
distance 2: count = 126, total 142
distance 3: count = 714, total 856
distance 4: count = 3193, total 4049
distance 5: count = 13087, total 17136
distance 6: count = 49107, total 66243
distance 7: count = 173509, total 239752
distance 8: count = 599849, total 839601
distance 9: count = 2045011, total 2884612
distance 10: count = 6879520, total 9764132
distance 11: count = 22769894, total 32534026
Hash table full! (100000038)
C:\Bruce>RubikBandage.exe q dfl drf dlb dbr db dr df dl
Bandaging 4 corners to edges and 4 edges to centers.
Using quarter turn metric.
distance 1: count = 10, total 11
distance 2: count = 61, total 72
distance 3: count = 288, total 360
distance 4: count = 1106, total 1466
distance 5: count = 3860, total 5326
distance 6: count = 12518, total 17844
distance 7: count = 37928, total 55772
distance 8: count = 111853, total 167625
distance 9: count = 324470, total 492095
distance 10: count = 916049, total 1408144
distance 11: count = 2531932, total 3940076
distance 12: count = 6913825, total 10853901
distance 13: count = 18667168, total 29521069
distance 14: count = 49676931, total 79198000
Hash table full! (100000038)
I also note that the <R,U,F> group has been discussed on the Domain of the Cube forum ( http://cubezzz.duckdns.org/drupal/?q=node/view/198 ). It is known to have positions that require 26 quarter turns (when restricting moves to only those faces, of course).
Last edited: