Since I'll probably be switching to this over CCT for my offline timer, I'll try to be as supportive as possible with bug reports/feature requests.
For now:
- Easy manual time input (e.g. have "Manual Entry" as a timer trigger and turn the display time into a big input field)
- Full-screen timing view
- For partial scrambles, provide a way to see what the last turn is (CCT highlight the turn).
- Provide a way to copy the scramble (current and past) so that people can share interesting scrambles. Even better, I would love to be able to get to http://alg.garron.us/?alg=&ini=R_U_R-&name=Rubik-s_Cube_Solve_by_Lucas_Garron_on_Nov_27,_2010:_7.52#AlgTyper easily, in order to reconstruct a fast solve I just did - but that's just me.
- Your Fridrich scrambles are upside-down from how most people use them.
- 3OP Permutation-only Scramble / Orientation-only scramble
- Add to tips: M2R2 solver (and maybe BH solver). Possibly expand into other methods/steps, but that's a different issue.
- Eventually: Configuration. CCT has it for a lot of things, like language, GUI (layout, fonts, background), and statistics. I would say language is the only one that really matters, since internationalization would help it catch on word-wide.
- Read times/inspection like CCT. A lot of existing voices are here and with CCT 0.9.6, but you'd have a chance to redesign how time reading works.
- More intuitive management for times, puzzles, histories, sessions. I like CCT's session management, but it's notoriously unreliable.
- Would be really cool: Doing solves on the 3D displays like the Heise sim. (Ask around if you need to find out the conventional keybindings.)
That's all for now. I'm surprised by how many of the important features from CCT have been implemented here succinctly.
I might like to try to implement some of these myself. What's your build method? It seems there's a .project file for Eclipse.
EDIT: Shelley's post reminds me that I almost forgot:
Flight Simulator, please.