CubeCast Podcast Thread - Episode 24 released!

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i realy liked this episode with steven pokeman the magix masters song was very funny! don't forgeeeeet to wear your helmet!
 
Thx Andrew, I'm sincerely touched you actually put my question on the show (the commutator/conjugate one from ooglyboogly lol) since it was so long. And thanks to Stefan and Tom for clearing it up; I was glad Stefan actually understood the context of the problem (that I didn't really want to just look up other people's algorithms). I just wasn't sure if it was mostly trial and error for deep cut puzzles or if maybe there's some methodology involved beyond that of commutators and conjugates. Maybe I'll go try the square-1 again...maybe...I think I hate it almost as much as Andrew hates skewbs.

Awesome 10th episode, I hope it goes on for the months/years to come.
 
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OMG.
A human being made a mistake.
Quick, call CNN!!!

If you notice, I rarely point out grammatical mistakes or spelling errors on the forum. I thought it was funny because if you pronounced it the way he spelled it you might say "Pokemon".


No wonder you thought my question was stupid, Thom. Andrew didn't read the whole thing. I asked what methods and extensions you would look into and consider learning, taking into account your new physical limitations. (ie. would you switch to CFOP or ZZ, would you consider trying out 2GLL, etc.
 
I enjoyed it thoroughly. Stefan accent > Thom accent.

WTH are you talking about I don't have any accent.

well i dont think its really fair to start with all the pieces laid out in pairs like that. They should be randomly scrambled

That would just be a different event. This is how I did it back then, what we were talking about in the show. Only rule being that no two pieces touch each other when you start.

What do you guys think of....
1) skype team blind? Should this be a regular thing?
2)the puzzler? Is it a good segment to the show?
3) the quickfire questions? Is it still funny, or is it losing its comedic value?

1) I liked doing a short Roux solve, can't do that by myself. Thanks Thom :-). I closed my eyes but I actually didn't have to, as I couldn't have cheated anyway. But say the scramble in the show, it's better to have it right there and some people might not even have web access when they're listening. And explain codes if you use them (like our r="Q"). And maybe record 2-3 attempts and choose the best (fastest or funniest or whatever) one to include in the show.
2) Yeah, love it! Especially with the wrong answers included.
3) QQ are good, and a nice opportunity for the listeners to actively participate.

[r2,U] style solving was fun.

Wait, what? I thought it was [r,U]. Anyway... too hard for me.

I was glad Stefan actually understood the context of the problem (that I didn't really want to just look up other people's algorithms). I just wasn't sure if it was mostly trial and error for deep cut puzzles or if maybe there's some methodology involved beyond that of commutators and conjugates.

Yeah, I very much respect and appreciate people trying to do it on their own, so I notice. And yes, there might be something smarter than trial and error for deep cut puzzles. I don't really have many, though, Skewb is probably my most extreme one and it's easy enough to solve with just repeated applications of the minimal commutator and other short algs found by trial and error, so I never bothered trying to be smart about it. Pyraminx Crystal for example is somewhat deep cut as well, and it's much easier to understand (no need for trial and error at all).

Spoiler for Square-1: My Square-1 video that Thom mentioned is the first one in the "Methods" section here:
http://stefan-pochmann.info/spocc/videos/
The idea is to use the easy to do and understand 2x2x2 algorithm (R2 D' R2 D) R2 (D' R2 D R2) to swap two adjacent quarters in the top layer (the middle R2 does the swap, after the R2D'R2D setup), and repeat that an even number of times with appropriate top layer adjustments in between. If you do it just twice, you actually have a commutator.

Oh and on that videos page you can also find some of the other stuff we talked about:
Master Magic song: http://stefan-pochmann.info/spocc/videos/MasterMagicHowTo.wmv
4x4x4 <U,u,R,r> solving: http://stefan-pochmann.info/spocc/videos/UuRr4x4.wmv
3x3x3 assembling: http://stefan-pochmann.info/spocc/videos/CubeAssembling16.wmv
 
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Spoiler for Square-1: My Square-1 video that Thom mentioned is the first one in the "Methods" section here:
http://stefan-pochmann.info/spocc/videos/
The idea is to use the easy to do and understand 2x2x2 algorithm (R2 D' R2 D) R2 (D' R2 D R2) to swap two adjacent quarters in the top layer (the middle R2 does the swap, after the R2D'R2D setup), and repeat that an even number of times with appropriate top layer adjustments in between. If you do it just twice, you actually have a commutator.

Oh and on that videos page you can also find some of the other stuff we talked about:
Master Magic song: http://stefan-pochmann.info/spocc/videos/MasterMagicHowTo.wmv
4x4x4 <U,u,R,r> solving: http://stefan-pochmann.info/spocc/videos/UuRr4x4.wmv
3x3x3 assembling: http://stefan-pochmann.info/spocc/videos/CubeAssembling16.wmv

Thanks for the input and links Stefan :), I think I'll try square-1 again today.

And yea, I was able to create algorithms for the Crystal Pyraminx because it has 3 layers (I think you pointed this out to me too Stefan lol) so I could still semi-track what was going on, but I think my edge 3-cycle was like literally 30+ moves (and yea, I've seen your video on your Crystal Pyraminx method lol, totally puts mine to shame)
 
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