Zeroing Tutorial/Discussion (Text+Video!)

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Zeroing is applying certain moves before or during the intended solution to make certain pieces move around. Primary phasing deals with the corners of the cube. Secondary Phasing is the edges. Phasing can be done before the intended alg, to force a case that you can find easier, and mainly done by block builders. Or sometimes make a mistake by phasing, it's all up to the solver. Phasing during will make a "longer" solution but more speed optimized, this is what a lot of CFOP zeroing makes. Whether primary and secondary phasing is done either before or after is all up to the user

EDIT - There are other tricks like BSLL (block setup Last layer) where you continue primary phasing into LL to force a 1x2x2 on the LL and then using ZBLL algs to solve it. BSLL because you make a block to setup for an LL case :3
there are EO tricks like applying an EO alg to flip some edges making the cases faster or use fewer moves.

An example of phasing would be like doing one F2L pair over the other in order to force an OLL case that you like or similar.

I understand this a lot more than the first post and I was thinking about doing this yesterday without even knowing it was called zeroing
 
The thing is 3 gen phasing and similar are just for speed optimization. So don't get too confused about some terms. Algorithmic Phasing is annoying and a lot of cases are pretty easy like twisting or replacing a corner before to influence LL. In roux, well we don't have a system for like BSLL but a lot of phasing can be done during blocks which saves anywhere between 4-10 moves or so, but recognition is another story
 
No offence but your group of zeroers could have made a grander entrance. I mean, you guys had the entire cubing world eating out of your hands, desperate for just the slightest hint on zeroing... and yet the first real post looks rushed, possibly fake to some, and overall just disappointing. Come on, take your time. We'll be waiting.
Also, @waffles, it sounds like a big mix of techniques. Are there any concrete general characteristics?
 
This is brilliant. I've done about about 50 solves so far and I'm already seeing improvement. Recog is still a little tough for me at the moment but I can definitely see this improving my times due to the lower movecount.
 
Zeroing is applying certain moves before or during the intended solution to make certain pieces move around. Primary phasing deals with the corners of the cube. Secondary Phasing is the edges. Phasing can be done before the intended alg, to force a case that you can find easier, and mainly done by block builders. Or sometimes make a mistake by phasing, it's all up to the solver. Phasing during will make a "longer" solution but more speed optimized, this is what a lot of CFOP zeroing makes. Whether primary and secondary phasing is done either before or after is all up to the user

EDIT - There are other tricks like BSLL (block setup Last layer) where you continue primary phasing into LL to force a 1x2x2 on the LL and then using ZBLL algs to solve it. BSLL because you make a block to setup for an LL case :3
there are EO tricks like applying an EO alg to flip some edges making the cases faster or use fewer moves.

An example of phasing would be like doing one F2L pair over the other in order to force an OLL case that you like or similar.

So.. in other words this is infuencing pairs/multislotting for CFOP?
 
i dont know why many are concerned with this.. i can see it helping very fast solvers out there, but its unrealistic sounding for say, me. from what i understand you have to lookahead much further in advanced for each f2l pair and then increase your turn speed to setup the cases while you're doing it. . tell me if i am not understanding, but this is what i understood.
many solvers are so concerned with this, but this just requires higher TPS and in turn, much better lookahead. many cuber, including myself, need to work more on lookahead. this is way over many cubers' heads.
 
I know this is kinda stupid to ask but, do you guys actually know faz?
 
Also, @waffles, it sounds like a big mix of techniques. Are there any concrete general characteristics?

the biggest thing is definitely using Phasing which is effective on almost all methods. BSLL is for methods like Petrus, ZZ, and CFOP. that really are dependent on a single layer (Roux has 2).

Also, yes we do know and love fazzles and he gladly shared with us his knowledge and we contributed back.

So.. in other words this is infuencing pairs/multislotting for CFOP?

that's one possibility. Like even the order you multislot in affects the LL in CFOP. I wouldn't know too much about it since Roux... My main concern is definitely Primary Phasing while finishing my blocks to influence the CMLL
 
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Coolio. Yes, and don't forget this is the very first zeroing tutorial, therefore this is a historical day in rubik's cube history.
 
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Lookahead can be a real pain. ;(
As I think I've mentioned in the video, I cannot do this yet in speedsolves.
This is why I'm developing a more algorithmic phasing system.

But I digress - other Zeroers need to input some more. I'm fairly new, and as everyone knows, terrible with any method. :/
 
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