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How many algs total, and what is movecount-average?
(Estimated)
Seems like it could be nice.
One should not need algs for step '0.' That's just silly, imo. If people can do FL in one look, surely they can do this. I've been able to in my first few tries with this method.18 reduction algs.
I don't know about the bar and the 2-gen SS algs.
Looks like recog would be a bit silly.
Do you have an easy recog system for this yet? We were talking about it in IRC a few days ago.
Looks like recog would be a bit silly.
Looks like recog would be a bit silly.
Do you have an easy recog system for this yet? We were talking about it in IRC a few days ago.
One should not need algs for step '0.' That's just silly, imo. If people can do FL in one look, surely they can do this. I've been able to in my first few tries with this method.18 reduction algs.
I don't know about the bar and the 2-gen SS algs.
You have inspection time to do recognition though.
You have inspection time to do recognition though.
The recog issue is for the second step. If you don't have an easy first step, I imagine tracing the recog for the second step might become problematic.
You would only have to worry about the orientation of the pieces though...
You would only have to worry about the orientation of the pieces though...
You mean permutation?
Charles Tsai uses/used this for 3x3 FMC (Example). Reducing to 2-gen is nice, but the recogniton to get there sucks (it's not even easy to see if you have reduction skip). Reducing to 3-gen is easy and nice (Petrus or ZZ), too bad the 2x2 is already in 3-gen from the start. The scrambles that are nice for this method are probably nice for FL-CLL to, so it seems a bit pointless.
Given the difficulty of recognition and the time spent learning all of this just for a sub method for certain solves, I still think that simply using CLL here and then expanding to EG would be a better way to go.