2x2 Method (BRASS)

18 reduction algs.
I don't know about the bar and the 2-gen SS algs.
One should not need algs for step '0.' That's just silly, imo. If people can do FL in one look, surely they can do this. I've been able to in my first few tries with this method.
Looks like recog would be a bit silly.

Do you have an easy recog system for this yet? We were talking about it in IRC a few days ago.
:p This was me. He said he had some system where he looked at just 3 or 4 pieces.

And yes, you'd almost have to recog before the x2. :/
 
Looks like recog would be a bit silly.

Totally.

The problem is quite similar to the ZZ-d 'missing link'. Recognising corner permutation, even with 3 solved corners is extremely difficult.

When thinking about this method I spent a while thinking about reduction to RU on 2x2. Even with everything oriented, it's still a total nightmare!
 
Looks like recog would be a bit silly.

Do you have an easy recog system for this yet? We were talking about it in IRC a few days ago.

You have inspection time to do recognition though.

For CPLS, you would recognize it by looking at 3 stickers clockwise of 3 U-stickers. I normally look at the sticker clockwise of the U-color sticker on UBR, DFR, and UFL. You then compare it to the order of the centers. If you have green, red, and orange with white on U and the order of the centers going clockwise is red, green, orange, blue. You know that the pieces containing the green and red stickers clockwise of the U-sticker needs to be swapped.

18 reduction algs.
I don't know about the bar and the 2-gen SS algs.
One should not need algs for step '0.' That's just silly, imo. If people can do FL in one look, surely they can do this. I've been able to in my first few tries with this method.

I meant the move count average for step 0. It's usually 0-3 moves, I believe. So this makes recognition for step 1 possible during inspection.
 
Last edited:
You have inspection time to do recognition though.


The recog issue is for the second step. If you don't have an easy first step, I imagine tracing the recog for the second step might become problematic.

You would only have to worry about the orientation of the pieces though...

EDIT: And the permutation of the DFR corner
 
Last edited:
Oops, it seems that the webpage is not available here in China. :p

______________
EDIT: page found.
Really a promising method! The average move count, in my opinion, should be 15 or so.
And most of the time step 0 requires very few moves and is easy to recognize.
As for the recog of Step 1, i guess it may take quite a long time to get used to it. This is the major disadvantage of it somehow.
And, what really attracts me is the last step. It can be definitely faster than CLL and the 2-gen algs are all finger-friendly! :)

I'll try to memorize the 24 algs first.
 
Last edited:
Given the difficulty of recognition and the time spent learning all of this just for a sub method for certain solves, I still think that simply using CLL here and then expanding to EG would be a better way to go.
 
Charles Tsai uses/used this for 3x3 FMC (Example). Reducing to 2-gen is nice, but the recogniton to get there sucks (it's not even easy to see if you have reduction skip). Reducing to 3-gen is easy and nice (Petrus or ZZ), too bad the 2x2 is already in 3-gen from the start. The scrambles that are nice for this method are probably nice for FL-CLL to, so it seems a bit pointless.
 
Charles Tsai uses/used this for 3x3 FMC (Example). Reducing to 2-gen is nice, but the recogniton to get there sucks (it's not even easy to see if you have reduction skip). Reducing to 3-gen is easy and nice (Petrus or ZZ), too bad the 2x2 is already in 3-gen from the start. The scrambles that are nice for this method are probably nice for FL-CLL to, so it seems a bit pointless.

Rather simple if you slot FL corners first. I usually do that while orienting the edges (I have a compiled set of algs for all cases where exactly 4 edges are unoriented). Example:

Scramble: R2 U2 B' D2 L' F2 L D2 U F R U R' U' B F' (16f*)
FLC + EO: R' F R' F2 U' F R'
Recognition: UFL and UBL are correctly permuted, the LL needs an adjacent swap on R, thus
CP: L U' R' U L'
2-gen F2L, 2-gen OLL, 2-gen PLL
 
Given the difficulty of recognition and the time spent learning all of this just for a sub method for certain solves, I still think that simply using CLL here and then expanding to EG would be a better way to go.

I already know CLL and EG-1, and I sometimes have trouble finding a good first layer or face. I know it's a lot of work to learn all the algorithms, but the algorithms for step 1 are very short and the step 2 algorithms can be used for SS, giving even more possibilities to start a solve. For recognition, a person who doesn't use CLL might think it's difficult. It takes time to get used to recognition. And you have inspection to recognize the case.
 
Some example solves:

scramble: F2 R F' U2 F' R' F2 R'
Bar+DRB: z' F'
Reduce: F R F' U' R
2-gen finish: R2 U' R U' R' U2 R U' R' U R' U2 (17-2)

scramble: R' U2 F U' R U R F'
Bar+DRB: x2 y U2 L'
Reduce: F' U' F
2-gen finish: R2 U R' U R' U R U' R' U R2 (16)

scramble: R F' R2 U R2 U R' U2 R
Bar+DRB: x2 U' R2
Reduce: SKIP
2-gen finish: U' R U' R' U2 R U2 R' U (11)

scramble: U R' F2 U2 R' U' F
Bar+DRB: x' R
Reduce: R2 F R' F'
Finish: U2 F R U R' U' R U R' U' R' U (18-2)
 
Did you ever think of a way to do recognition or even reduction already when connecting DFL and DBL (inspection would be hard but for the rest just 7 algs - see end of my signature)
 
Back
Top