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YesCan i orientate edges for LL first then solve corners.
In you experience, is this faster?
4LLL is a lot slower. I lost 15 seconds off my time as soon as I stopped using it.
4LLL is a lot slower. I lost 15 seconds off my time as soon as I stopped using it.
So did you go to 2LLL or 3LLL. And what is your time now?
I do a 4LLL and I average mid-20's. I don't think changing is going to drop 15 seconds off my time.
4LLL is a lot slower. I lost 15 seconds off my time as soon as I stopped using it.
So did you go to 2LLL or 3LLL. And what is your time now?
I do a 4LLL and I average mid-20's. I don't think changing is going to drop 15 seconds off my time.
I used 13 look on the worst cases as a beginner, lol.
no edge oriented: same alg 3 times
non sune cases: do sune 2 times
V, N, Y, E perms: Niklas sune, niklas sune
Z, H perms: U=(sune, reflection sune,) (sune, reflection sune)
that is 13 looks at the worst case!
4LLL is a lot slower. I lost 15 seconds off my time as soon as I stopped using it.
So did you go to 2LLL or 3LLL. And what is your time now?
I do a 4LLL and I average mid-20's. I don't think changing is going to drop 15 seconds off my time.
What do you mean by if you change it it's not going to drop 15 seconds of your time?
I used 13 look on the worst cases as a beginner, lol.
no edge oriented: same alg 3 times
non sune cases: do sune 2 times
V, N, Y, E perms: Niklas sune, niklas sune
Z, H perms: U=(sune, reflection sune,) (sune, reflection sune)
that is 13 looks at the worst case!
actually no it's not
it's 13 algorithms, not 13 looks. there's a difference
I used 13 look on the worst cases as a beginner, lol.
no edge oriented: same alg 3 times
non sune cases: do sune 2 times
V, N, Y, E perms: Niklas sune, niklas sune
Z, H perms: U=(sune, reflection sune,) (sune, reflection sune)
that is 13 looks at the worst case!
actually no it's not
it's 13 algorithms, not 13 looks. there's a difference
Yes, look means step. So if you solve the last layer in 2 looks, you solve it in two steps, for example, OLL and then PLL. You can do 2 Look OLL for edge orientation then corner orientation. For 2 Look PLL, it's corner permutation then edge permutation (or vise versa).