New2x2 speedsolving method

JeffDelucia

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Today I was looking for a 2x2 speedsolving method to switch to. I watched a video by Weston about various methods. It made me think about combining the more appealing aspects of different methods. So heres what I came up with. First you make a face of opposing colours like in OFOTA. then you orient the top face. Then you permute both layers and put all the pieces in the correct layers. Sooo what do you guys think?
 
Today I was looking for a 2x2 speedsolving method to switch to. I watched a video by Weston about various methods. It made me think about combining the more appealing aspects of different methods. So heres what I came up with. First you make a face of opposing colours like in OFOTA. then you orient the top face. Then you permute both layers and put all the pieces in the correct layers. Sooo what do you guys think?

I'm not sure I understand you correctly.

1.) Make a face of opposing colours.
2.) Orient LL.
3.) Separation PBL?
 
I think you should start trying out your random ideas to see if they actually work before telling us about them.

How many cases is it? Do you have algs? What's the movecount like?
 
I have the same idea, almost...
Make a side with two opposing colours (eg two white, two yellow, preferably adjacent) then orient top layer, then bring the colours to their respective sides (eg, if you had yellow and white at the bottom, and the top, you bring them to their sides. Is that orientation? o.0 ) Then PBL like ortega... not very effective, though. Can get like 5-7 seconds on it though. First face is very fast.
 
For the last step:
TMOY said:
That's 101 algs to learn, the number is quite large but not unmanageable. Recognition would be quite messy though.
 
... and the first step is shared with guimond.

It's not the same as Guimond.

In Guimond you start with 3/4 of a face of opposite colours (most scrambles have this already if you're CN), and then do a short alg to build *2* faces of opposite colours. Separation is again a very short alg and brings you to PBL.

Guimond is the best PBL-based 2x2 method IMHO. It has a reasonable number of algs, with great move-count. Separation prediction means that if you're good you can plan all your moves to PBL during inspection.

Learning tonnes of algs for a PBL-based method seems a bit pointless, when you're competing with something like CLL/EG.
 
Guimond is the best PBL-based 2x2 method IMHO. It has a reasonable number of algs, with great move-count. Separation prediction means that if you're good you can plan all your moves to PBL during inspection.
How do you predict separation? I've seen lots of people mention it, but I've never seen anyone actually say how they do it.
 
How do you predict separation? I've seen lots of people mention it, but I've never seen anyone actually say how they do it.

I have to say, explaining looking ahead and predicting moves over the internet is really, really hard. For me at least, it is a mostly intuitive skill I've learned through doing hundreds of solves and practising predicting steps.

I don't have the time right now, but I'll be writing up a few threads/posts about using pre-inspection wisely for 2x2 and 3x3 in the near future...
 
How do you predict separation? I've seen lots of people mention it, but I've never seen anyone actually say how they do it.

I have to say, explaining looking ahead and predicting moves over the internet is really, really hard. For me at least, it is a mostly intuitive skill I've learned through doing hundreds of solves and practising predicting steps.

I don't have the time right now, but I'll be writing up a few threads/posts about using pre-inspection wisely for 2x2 and 3x3 in the near future...


sweet, looking forward to that.
 
Okay. I'm gonna be lazy and do a quick upper bound on the separate and permute algorithm count.

7! different permutations of the corners, since one corner can be assumed correct.
Divide by 4 if you're willing to allow AUF. Divide by two if you allow x2.
7!/8 = 630.

Lots.
 
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