Experimental Methods

Cyrus: Grant Slatton
Cride5: I think P2G would be a pretty cool name for the specific step where I turn the cube into 2-gen solvable. So, Fridrich has F2L OLL and PLL, this has P2G and 2GLL. Yay acronyms.
 
I don't know what S4 stands for, but that's about right I guess.

Cyrus: The algorithm breakdown is like this:
0 Bad Edges: 2 Algs, both 7 moves
2 Bad Edges: 24 Algs, about 6.5 moves each
6 Bad Edges: 9 Algs, about 10 moves each

2GLL: 39 algs, about 14 moves each
 
Cryus: Read my initial posts about the method. While inserting the 2 white corners into their correct permutations, you must also avoid having 4 bad edges. So either solve 2 or destroy 2 if you have 4. The reason for this is simply alg reduction. 4 edges have a very large alg burden.
 
Hm. What he does is similar indeed. He doesn't do LL in one algorithm though, nor does he have as many cases as I. It seems to me that 74 algorithms for a 45 or less move solve with half of those moves being 2-gen is fairly decent.
 
That was a good solve you posted earlier Joey. I'll be done with this tutorial by tomorrow. I'll send it to you. It contains all the algs and whatnot. After practice you should be able to do the 2x2x3 in 12 moves or less. Try solving a 3x2x1 (roux style) then the remaining 2 edges.
 
Hm. What he does is similar indeed. He doesn't do LL in one algorithm though, nor does he have as many cases as I. It seems to me that 74 algorithms for a 45 or less move solve with half of those moves being 2-gen is fairly decent.

I was referring mainly to the corner permutation while orienting edges. Because that is the main goal here.

But the main issue I have come across is the extra step. That is an extra layer of identification. This identification involves seeing 5 pieces (because the 6th one would be automatically known) and determining the case. Then executing the appropriate algorithm to reduce the cube to a 2gen state. It IS a great method for reducing the number of LL algs required because you go from 494 to ~76. But 2 look OLL is also good for alg knowledge reduction because you go from 57 to 10.

I am not trying to discourage or bash you. Because I would love for a corner permutation method to work. It would be amazing. But it seems like so much work just to reduce an alg set.
 
Last edited:
I had another idea today. It's a fusion of my last method I've mentioned and MGLS.
Solve F2L minus a slot
Do MGLS to insert edge and orient edges
While inserting the F2L corner, permute LL corners
Solve LL with 2GLL.

The corner insert/permute step has only 15 cases and that is including mirrors (it would be around 9 without). This modified method seems like a good compromise... Lots less algs too.

3 slots F2L ~ 20 moves
MGLS edge ~ 6 moves (this is a guess, I don't know the exact number, and I'm on my phone and don't want to go check right now)
Corner insert/Permute ~ 12 moves
2GLL ~ 13 moves
Total:51 moves
Alg count: around 50ish + MGLS edge, although most of those are fairly intuitive.
 
Back
Top